• Better saturation and reflection control on cars and environment.
• Further improved glare and bloom control/effects, for ex: car tail-and headlights, streetlights, light reflection on car/glare spots on car detail and other reflective surfaces, sun is more pronounced at sunrises and sunsets.
• Overall more stable brightness control across all weather types and times of day, most weathers have advanced dynamic values to achieve natural brightening.
• Tons of custom values for different times of day, ex: dynamic values for ambient levels, sun light, saturation for sunsets and sunrises to better match the contrast times, give more natural depth to the scene.
• Adjustments to the skydome saturation, added many dynamic values for cloudy weathers to match their brightness and contrast better to the current time of day.
• Played around with shadows and tried to push more visible detail and depth, also interiors are more visible/ a lot less pitch-black interiors.
• Overall added many custom variable values for different weathers & times of day, most visible changes can be seen at night, midday, sunrise and sunsets.
• Better visibility at night times, to improve gameplay comfort while keeping it natural, also moon has more effect of brightening up the night.