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SA: The Ethereal Collapse (Update: 0.113) (Edit 1)

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SA: The Ethereal Collapse (Update: 0.113) (Edit  1)
DESCRIPTION

Greetings!

A small update with fixes/changes/additions to Lilia's CG as well as some requested changes/additions while I'm working on the next larger content update, which I'll be sharing a CG teaser for in the upcoming days!

Download Links (0.113):

MEGA

0.112 Update notes:

-Changes and addition to 'Little Devil' NSFW Scene:

  • Fixed the layers misalignment issue *1*

  • Added a choice leading to two slightly different endings

  • Added extra CG for one of the endings

  • Lighting changes

  • Dialogue changes

  • Fixed/added transitions from loops 3/5 and back

-NSFW Spoiler setting added to Preferences and can now be changed at any time *2*

-Enabled rollback (Use via quick menu or scroll wheel)*3*

-Added a hide dialogue option to quick menu

-Balance changes: *4*

  • Increased XP gain when killing enemies

  • Reduced The Den's weapon costs

  • Increased The Den's lower level weapon damage

-Fixes

  • General dialogue fixes/changes throughout

  • Fixed Theron's name not updating after meeting him

  • Fixed EXP to next level not increasing when you beat Irving and it auto levels you to 5 if not already at level 5

  • Combat enemies fading fixed *5*

Notes:

*1* Overall scale & animation differences due to a different program used to finally fix the misalignment issues, fingers crossed it's all smooth sailing from here on out animation wise.

*2* Previously you could only set this at the start of a new game but might change your mind later on, so I've changed how it works. It will instead be an overall game setting and has been added in preferences.

*3* Rollback was disabled due to issues early on but I've come back, going through everything and done my best to make rollback work everywhere outside of combat & ventures where it wouldn't make sense.

*4* Early on, the time it would take to kill an enemy would be too long compared to being more leveled/equipped, so I've increased the damage of the lower level equipment and made it faster to reach a higher power level.

*5* When I moved to a newer version of Renpy in 0.110 it caused combat enemies to fade out and in causing a slow flickering effect, after some headache I believe I found the issue and implemented a fix.

Have a great day!

(Edit 1)

0.113 Update notes:

Quick follow up patch for an issue that could possibly stop story progress

-Fixes:

  • Hopefully fixed an issue with the cutthroat name variable

-Known Issues:

  • The quick menu on mobile devices doesn't have the rollback or hide dialogue option.

AdrihelDev PATREON 31 favs
VIEWS1
FILES1 file
POSTEDNov 27, 2024
ARCHIVEDJun 10, 2026