Lost a day this week to a dentist appointment but I'm catching up on animation work.
So this is all of her scene cycles for one human anatomy type done. Now I just need the climax animations and the other human anatomy type and then that's her primary animations done for this next build.
I also did a couple of rig tweaks on her. Her individual toes now have joints and I added some joints and a mesh for her anatomy variant (the mesh is hidden so I don't have to paywall this post).
And I went through and updated all the doors to the new door system. This was just a whole lot of selecting a door and adding the correct data layer to load and to unload on each. Just a grind to get through but that should take care of all the doors that are currently in game.
Think that's about it? Alright, I'm gonna get back to animating!