Changes
Added a new Medical Job.
Added two new levels to the Photoshoot Job.
Job scenes now load slightly faster.
The game now fully supports toys. For now, only the toys required for the new job have been added.
Buffs and debuffs no longer display an end date. They now show the remaining time.
Various minor improvements and adjustments.
Fixes
Fixed an issue with minimum consent requirements based on modeling contracts/job requirements. Visual, tactile, and sexual consent thresholds were set much higher than intended and have been adjusted to more reasonable values. This makes it easier to engage in intimate interactions with a model, even when working under a non-sexual contract.
Fixed an issue where the consent required to view private body parts was being calculated incorrectly and was much lower than intended.
Fixed an issue where some female character reactors were updating every frame and unintentionally muting other reactors.
Fixed an issue where the maximum pleasure reaction was not being injected correctly, sometimes causing a delay before the reaction played. Some models are shy and do not produce the typical maximum pleasure sound, making the bug harder to notice.
Fixed lighting inconsistencies affecting internal anatomy meshes. Their visibility should now be more consistent across scenes.
Fixed several issues with Photoshoot Job objectives that were not functioning correctly.
Fixed an issue where temporary buffs and debuffs were not being properly removed from memory or from characters.
Reduced the likelihood of the heroine becoming frightened by actions related to the activity she has been bribed to perform.
Various minor bug fixes.
Known Issues
When a medical consultation ends, the male character may walk too far backward.
Models' medical conditions are currently not persistent. Values may be regenerated each time a model is loaded.
Medical condition debuffs are currently visible in the Progress panel, even though they are intended to remain hidden.
The lubrication UI message does not fade away properly.
Interviewing campaign models does not launch the end-of-session panel.
Hired model portraits may occasionally fall back to the default low-quality portrait.
Notes
For the next update, I'll be focusing primarily on quality-of-life improvements.
I'm also planning to introduce Assistants. At first, they will be fairly simple and mostly focused on their gameplay functionality. There probably won't be many interactions available yet, although I may add a few minor interactions and some basic relationship progression features.
Thank you all for your patience, and sorry for the delay. I know I've said this before, but I'll do my best to release updates more frequently from now on, even if each update contains less content overall.GOOGLEMEGA