Here's some recent change list for the modpack!
Updated horde building to be only limited on special buildings, no more random horde building! This means all the horde building are 100% on specific buildings. (E.g The police station always will be 100% horde building, while others normal building no longer have random chance to become horde building)
Horde buildings no longer based on chunks! Now whenever there's a big multibuilding, it'll registered as 1 horde building only. (Especially large building such as lab or hybrid timber tower, they usually have 5 horde buildings but they are considered as 1 building)
Added Rebel and BF gunpacks, more guns! This also means I won't be adding any more guns due to too many guns in the pack currently and consuming a lot of ram usage.
Mobs now no longer spawns on securitycraft blocks as well! So you don't have to rely on torches to prevent enemy spawns now.
Horde day has been changed back to 10 days, and it'll be reverted back to server-based time only, I noticed that a lot of the players usually are played in private server, and this cause a lot of frustation on the player desync when they're playing on different time.
Horde waves have been reworked entirely for catering the difficulty spike past 200 days, past 200 days seem to be way too hard for a lot of players, so now the difficulty has been greatly reduced for catering casual players.