Here is some recent change list for the modpack!
For newcomers, keep in mind this is just a list of what's going to change in future, newer closed beta is not available yet and we're flooded with real life jobs, barely have times to work on the wasteland buildings! So, it'll take sometimes before entering Wasteland Closed Beta!
Hard Mode Changes
Hard mode now have separated horde waves compare to normal mode.
Hard mode hordes waves are guaranteed spawning mobs that can break blocks.
Hard mode hordes waves enemies are 2x health and armor, and 1.5x damage.
Hard mode hordes waves enemies gradually increasing their spawn quantity.
Hard mode hordes waves come with shorter amount of interval per wave, which previously is 1 min and 40 seconds for each wave, now it's been reduced to 50 seconds per wave.
Hard mode hordes waves all enemies move 2x faster.
Hard mode hordes evolution last until 600 days.
T1 District have been buffed to extra 25% health, 25% armor and 25% damage.
T2 Districts have been buffed to extra 50% health, 50% armor and 25% damage.
T3 Districts have been buffed to extra 75% health, 75% armor and 50% damage.
T4 Districts have been buffed to extra 100% health, 100% armor and 50% damage.
If you don't have a decent PC, it is advised to not play hard mode horde waves as the enemy quantity gradually increases.
Changes
Hordes now based on server time again, but difficulty of the horde is still rely on player's in-game days. (E.G, sleeping in server now also speeds up your horde time, and every 15 days the horde scales based on your in-game playtime, so it is possible to have 15 days and 30 days of hordes but the difficulty level are at 15 days only.)
Player's health now have passive regeneration if their limbs or vanilla hearts are way lower than the other counterpart. (E.G: If player got poisoned and have the vanilla hearts reach 10, but the limbs are fully intact, then player will slowly regenerate its vanilla hearts over time)
Individual mobs now have different hearing distance, and mobs no longer get speed buff from gun shots. (Except Rifle/Sniper/Shotgun/HMG)
Mobs now can break blocks inside claims again.
Mob cap is no longer fully enforced, but partially.
Reworked JohnMaroon's trades.
Survivor radar now shows and sort survivors by nearest distances.
Claims on server will be expired if no one in the party online for 15 days.
Backpack now only allows 2 max stack upgrades, and slot is increased by 1 for all tiers.
Vehicle spawns have been largely reduced, and based on seed chance.
Different districts now have different unique cars.
Armor/gun parts now can be crafted on hand, but requires more material.
Armor/gun parts sequence assembly now uses less material.
Airplane engine now requires blueprint only found in wasteland.
Reactor control rod now requires blueprint only found in wasteland.
Reactor and backpack block can no longer be glued.
Nether portal is now hard-blocked.
Added new grenades.
Added more TACZ interaction block containers support.
Full darkness has returned along with flashlight additions.
Unified industrial iron ingot.
Unified electrum ingredients.
Unified gold ingredients.
Unified iron ingredients.
Buffed knives headshot multiplier.
Buffed flyer's spawn rate.
Buffed carry on radius.
Buffed building radar search radius.
Buffed all cars speed.
Buffed all natural boss spawn rates in buildings.
Buffed T2/T3 armor durability.
Buffed CA accumulators input and output to 4096 RF/t.
Buffed all IE capacitor to x2 input and output.
Buffed non-powered train to 20 b/s instead of non-movable at all.
Buffed powered train speed to 80 b/s.
Buffed manual control for train speed to 1.25x.
Nerfs
Nerfed all building's food generation.
Nerfed melee throw deals 1.5x instead of 2.0x.
Nerfed Emily's trades by making ammunition trade slightly more expensive.
Nerfed Ford's trades by making ingots more expensive.
Nerfed Doctor's trades by making stuff more expensive.
Nerfed Charlie's trades by making stuff more expensive.
Nerfed food's max hearts is only 12 hearts instead of 20.
Nerfed vitality skill's last 5 skill node to only 1 heart instead of 2.
Nerfed luck skill in spelunker only gives 0.5 luck instead of 1.
Nerfed glider's durability to 200 instead of 320.
Nerfed the ammo quantity generation from badges.
Nerfed mail boxes' speed.
Nerfed grappling hook speed.
Nerfed power glove damage to 2 instead of 4.
Nerfed feral claws bonus attack speed to 25% instead of 50%.
Nerfed thermo power gen(2x to 1x).
Nerfed diesel gen power from 8192 to 6144.
Nerfed Create: Radar's max radius to 512 blocks instead of 1000.
Nerfed the saw bat's damage.
Nerfed contraption max blocks to 384 instead of 2048.
Nerfed advanced processor spawn rate.
Nerfed sophisticated backpack's RF/Tank size.
Nerfed vehicle canister and battery max size to 3k.
Nerfed vehicle fuels use way too little.
Nerfed FMJ AP on higher AP weapons.
Nerfed energy pipe and item pipe low tier transfer rate.
Nerfed sledge hammer spawn rate in mall.
Gun Updates
Updates all the existing gunpacks, with addition over 20 new guns, with their respective casing and recipes as well.
Rifles have been heavily buffed with armor penetration values, with all of their old AP value +10%~15%.
All full auto guns have more durability than before.
Rebalanced all gun's default piercing amount.
Guns only have their stats reduced when reaching 25% threshold, with maximum of 25% stats reduction.
Guns now have new following enchantments: (The values below are subjected to change)
Looting Enchantment (Same enchantment from vanilla looting, it just increase the enemy item drops)
Firepower - 3 Levels
+10% Gun Damage
+20% Gun Damage
+30% Gun Damage
Deep Impact - 3 Levels
+5% armor piercing
+10% armor piercing
+15% armor piercing
Bullseye - 1 Level
+50% of original Headshot Multiplier
Punch Through - 2 Levels
+1 Entity Piercing
+2 Entity Piercing
Precision - 3 Levels
+5% Accuracy
+10% Accuracy
+15% Accuracy
Fixes
Fixed railways aren't connected by default, you can now travel train infinitely without going down to fix the broken rails. (Broken T junction still exists)
Fixed resistance damage reduction isn't 10%.
Fixed corpse can be carried on.
Fixed aluminum wire is not used for adv component assembly.
Fixed filter screen from create has sorting button.
Fixed some armor set are double dipping set effects.
Fixed spec ops incorrect crit chance increase.
Fixed some package food recipe has bug, including coffee canned foods etc.
Fixed reactor recipe with hopper.
Fixed shotgun assembly part blueprint not spawning.
Fixed combat survival knife and machete missing JEI.
Fixed fire module machete wrong recipe.
Fixed 762x54 has no punch through.
Fixed copper/zinc pickaxe cannot be repaired on hand.
Fixed construction axe/letter opener missing recipe.
Fixed some weapon missing set effect.
Fixed spider caused mob cap.
Fixed shulker box can fit into basket.
Fixed scrapping hammer cannot be repaired.
Fixed ammo can put into drawers.
Fixed bunch of IE machines have sorting buttons.
Fixed command block set block spamming messages.
Fixed hordes not spawning due to mob caps.
Fixed Eye of Ender recipes not using ender pearl.
Mod Additions
Added Cable Facade.
Added TACZ Addition.
Added Ping Wheel.
Added Create: Sentry Gun.
Added Deceased Beasts.
Added Starcatcher.
Added HandheldMoon.
Added LegendarySurvivalAddon.
Added QuestAdditions.
Added MoreJS.
Added Explosion Overhaul.
Added Hold My Items.
Added Status Effect Bar.
Added Create: Threaded Trains.
Added Create: Compat Storage.
Added Visual Keybinder.
Added Easy Shulker Box.
Re-added AmbientSounds.
Re-added TabInfo.
Re-added Gnetum. (?)
Removal
Removed Resilience from Vitality skill tree.
Removed CGM.
Removed fake lava.
Removed dragonfly and firefly spawns.
Removed CA's biofuel to centralize biodiesel.
Removed bloated seed oil to centralize seed oil production.
Removed blaze tools.
Removed experience tools.
Removed Mending from generation/fishing.
Removed block picker as it causes crash.
Optimization
Improved server TPS around 30% by manual spawning naturalist's animals.
Improved server TPS with optimization on Serene Season.
Improved server TPS with lower spawn rate of cars.
Improved server TPS for worldgen rails connections. (Thanks to Bawnorton!)
Improved FPS by estimate 25% in crowded city.
Improved FPS with lesser VFX rendering in crowded city.
Improved FPS when there are bandits surrounding the player.
Improved FPS with zombies rendering. (Thanks to Corosus!)
Improved FPS with certain modded enemies.
Improved worldgen speed by 2x with C2ME compatibility.
Improved Nature's Compass search speed and radius without lag.
LC Cache clearing interval has been reduced to 5 minutes.
If no one has weird Create machines in the server, the server should allows over 30~40+ players without much TPS drops.