Hey everyone!
Bit of a less optimistic post this time around. The last few weeks have been a little slow on the dev side. Most of what I've been doing has been repetitive and boring tasks, like taking renders of students in different situations or writing filler dialogue for the student interaction feature. While not an overwhelming work, it sure is annoying at times. I can feel the writer's block creeping in or at least some similar kind of fatigue.
To avoid that, I have been trying to slowly get back into the groove by revisiting some of the more exciting ideas I had saved for later updates. That type of work has helped me get some momentum going at the very least and it's surely better than to burn myself out with the repetitive tasks I mentioned earlier.
I've decided to loosen up the previous plan a little; Focus somewhat less on the management features and add some more cool story events I've been wanting to get done. I'll still work on the management overhaul somewhat, just not laser focus on it as was the plan before. Story events are fun to create and it's what I need right now to get back on track.
Mid-points in dev cycles seem to be the toughest points to be. Enough time has passed since the last update that I feel the pressure to deliver, but at the same time, there's not much new stuff to show yet. The pressure is mostly self-imposed. You guys have been nothing but supportive, which I really appreciate, but it's still there nonetheless.
That's it for now. The TLDR of this little ramble is that I'll pull back a little on the management focus and add some cool story events, because I want/need to. :)
Thanks! I'll get back to the cave to cook up more Haruka lewds. It'll definitely put things back on track… ( ͡° ͜ʖ ͡° )