Hey all! I started to publish this page and give regular updates approximately 1 year ago and I have always enjoyed giving different contents and making animations with my own style. A year ago I had no idea about animating and rigging.(You are the ones who gave me courage and continue on and thanks to y'all for that) And also I was using the same control rig that community shared but it took too much of my time (as you know I try to animate every bone I want) and unfortunately the controllers were not as flexible as I wanted. Anyway I try to learn about rigging over the past 3 weeks and did many updates the c_rig I use. These are;
More Dynamic Eye Tracking System and It's Stablization
So old tracking system also done by me but it was hard to use and it was glitchy (upper example), So I had to make alligments for the eyelids etc. after I'm done with all things.
Also I added a little bit movement of the eyebrows respectively the eye rotation. I hope it will give more dynamic facial expressions and emotes in the animations. We'll see!
Dynamic Shoulder Rotation with Respect to the Arm and Body Location
So basically for the human anatomy, clavicle can move/rotate in 2 ways. First, it can move by your brain signals (obviously 😄) and second it moves as long as you move ur hand upward or backward etc. So I tried to do that by using some drivers and rotation constraints etc. and ofc using my shitty calculus 2 knowledge that I never used before expect collage. And here's the result. (It's an IK solution for the C_Rig/Hands )
Hopefully it will reduce the time I spent on extra work of global orientation of the shoulder angle relative to the arm and torso. It's not the best statement but at least its someting. Here are some quick gym examples...
More Muscle-Like Neck Movements
It needed a little bit adjustment by adding extra location movements i think i'll get that.
So overall, I added extra control bones for the NSFW side which may help in my future works. (Sorry I cant share those in publicy). I am planing to give animations for this month and if everyting works well, I plan to work on voices and sfxs furtheremore.
Thanks for your supports and be well 💪🏼