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Hentai Fighters VR 1.3.0

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Hentai Fighters VR 1.3.0
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DESCRIPTION

Thank you for waiting. As mentioned in our previous progress reports, this update includes the addition of the following features:

  • Combos

  • Just Guard

  • Pre-Special Move Effects

  • Special Move Effects

  • Rush

  • Free Camera

Previously, I increased the frequency of enemy attacks, which resulted in players being constantly attacked with no opportunity to counterattack, leading to an unbalanced game. To address this, I have made significant adjustments to the game balance in this update. Please check the detailed update notes below for more information.

For my future plans, I will be focusing on the following:

  • Completing special moves and effects for all characters

  • Ensuring a proper VR experience

Once these are completed, I plan to develop a simple story mode. This may take some time, but I am determined to finish this game. I truly appreciate the unwavering support from all my patrons. Thank you, and enjoy the game!

The following are the updates.

  • added combos

    • perform a combo input when the character flashes white to connect to the next attack

  • added Just Guard

    • reduces damage to 0 and recovers stamina; no delay after guarding, allowing immediate actions

  • added special move for Shady

  • changed Layla's special move (shortened)

  • added pre-special move effects (animations and camera work)

    • available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie

  • added special move effects (animations and camera work)

    • available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie

  • added rush feature

    • consumes 25 stamina to perform a quick dash; can cancel a combo when used in the middle of one

  • added free camera mode

  • added attack effects for normal attacks (Taichi, Shady, Sophie only)

    • experimental feature; future characters with attack effects are undecided

  • fixed camera movement speed in the lobby

  • fixed walking movement issues during gameplay

  • fixed lobby bug where loading a character while another was loading caused errors

  • adjusted health for Grab, Pin, and Special attacks

    • health does not drop to 0 in the middle of these attacks, only on the final hit

  • added armor to hip attacks

    • when armor is active, characters won't stagger from enemy attacks, and a red outline will appear around them; armor can be nullified by an armor attack

  • changed Taichi's default height (from 157cm to 170cm)

  • made balance adjustments

    • adjusted damage values: Grab 20, Pin 15, Special 40

    • increased stamina recovery rate

    • stamina no longer affects damage output

    • adjusted delay frames after attacks and guards

    • armor attack now consumes 25 stamina

    • adjusted knockback mechanics upon landing an attack

muhuhu PATREON 131 favs
VIEWS1
FILES10 files
POSTEDSep 1, 2024
ARCHIVEDJun 10, 2026