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A quick update on the walkcycle animation

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I had some issues with hair strands randomly detaching themselves from the mesh around the nose. What made this issue new was, instead of staying detached, they would randomly reattach themselves, even when inspecting the frame where they previously was detached, they would attach and fix itself.

After going through all the modifiers of the model and the modifiers for the hair, I couldn't find anything that caused the issue there. Normally, a hair modifier called 'interpolate hair curves' along with 'subdivision surface' for the model in combination, can cause issues, but not here. Instead I had to find a frame where the problematic hairs was shown, zoom in really close to be able to select the hair strands and delete them.

I wanted to show a picture of the problematic hairs, but it was just an inferno of tiny black lines and two line with a gray triangles (the visible hairstrand). Now I hope that no other hairstrands decides to be strange x).

RaweTheWolf PATREON 104 favs
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POSTEDDec 17, 2025
ARCHIVEDDec 17, 2025