> Monday post.
1 / 2
DESCRIPTION

(It's around 10 p.m here so maybe it's a Tuesday post for you.)

Hi there!

Sorry about the title of the post, I'm bad at choosing names and I didn't want to repeat the typical "progress report" and things like that.

First of all, I want to thank all the people who joined in these last days. It's amazing, I couldn't be more grateful!

Now, let's go to what concerns us:

> Feedback:

I have received some comments saying that the first part of scene 1 is very difficult because the strap of the blouse is very sensitive. This makes you lose the scene constantly and you have to start over. Well, I'll fix this.

Speaking of starting over again, another thing that has been suggested to me is to place checkpoints. I had already added one when removing the blouse so you don't have to do it again after losing. I still haven't decided if I'll make the scene restart from the last unlocked button, or implement a "buy" system using XP to buy check points. I'll leave a poll for that.

Another good idea that I have read in comments, is to put a kind of "How to play" button. Or a mini-tutorial explaining how the game works. This is useful because it seems that most people start playing without reading the "How to play" section in the game description. I don't blame them, I usually do the same XD

> How is the update going:

I plan to release the update in the middle of next month. It will have the following features:

Scene 03: Right now I'm finishing drawing the details to move on to the animations. This scene will be somewhat simpler than the previous ones at the game level, since the alert bar will not be there, but it will be more "interesting" in content and will include the so-called "Xray".

Checkpoint System: As I mentioned above, I'm going to implement a checkpoint system to make progress less tedious. I'll do a poll for you to decide how you think is best. I had been thinking about doing this since before, but I couldn't decide how to do it.

How to play: Another thing I mentioned above. To guide any new player through the game mechanics.

New main menu: why not? I think the current menu is ugly and annoying.

> Newgrounds:

After publishing the game on Newgrounds many new people arrived, I want to thank everyone for their support!

I'll try to be more active on that site as well.

Well, that's all for now, see you in the next post!

Hayabusa

KingHayabusa PATREON 21 favs
VIEWS1
FILES2 files
POSTEDMay 24, 2022
ARCHIVEDJun 10, 2026