Texturing Trade for @Roroboros
DESCRIPTION
Worked on this for his Spectre model and in return he remade the rig on my Spectre model so that its more up to date! Should make certain ideas for animations easier to do now ^^
Looks a bit low poly as the mesh is unsubdivided, the final result he will use wont have any of those low poly edges.
I didn't really have any concrete ref to go off, so a lot of it was done on the fly. I also attached a time lapse of the process below if anyone would like to see it ^^