Hi everyone! The 1.2 version of Superheat Heroes is slowly approaching! This update will add Black Panther, Wakanda, and level 2 for the heroes. So, let’s start with Wakanda.
On the city map, you’ll see a new icon representing Wakanda. For now, it will have three sub-zones: the Throne Room, the Beach, and a Ship. I wanted to add some juicy content to the Beach, so both there and on the Ship you’ll find the heroes having a good time, and you’ll be able to do a bit more with them than usual.
They’ll be wearing their unique beach outfits, and once you reach level 2 with them, you’ll be able to put some lotion on their bodies ^^ and you know what that means…mini-games!
I want to keep things nice and simple while trying some new stuff in Unity. I’ll be using masks to make specific parts of their bodies look wet during the mini-game, instead of cutting their bodies into different pieces to handle this individually. We’ll see how it goes. Once you’re done with their bodies, you’ll be able to “finish” them, if you know what I mean ;DExcept for Captain America, for him you can slap his ass.
Now, about Black Panther, he’ll be a new playable hero alongside the other three, and he’ll work the same way. You’ll need to fight alongside him once to unlock the ability to speak with him at his throne in Wakanda. He’ll be there almost every day, except for one or two days when he’ll be on the Ship. In combat, he can apply a bleed effect to enemies that lasts around two turns.
Finally, let’s talk about level 2. I’m going to try tying relationship levels to combat. It might feel a bit weird, but I want to experiment with it. The idea is to have an enemy counter for your main character. This counter fills up as you defeat enemies, and once you reach a certain amount, you’ll be able to pay some gold at the lab to upgrade your companions, boosting their stats and unlocking the next relationship level.
You won’t need to defeat enemies with each individual companion. There’s only one enemy counter, so for example, you could defeat 15 enemies alongside Spider-Man, reach the threshold, and then upgrade Iron Fist to level 2.
This means sex scenes will be tied to relationship level, but they won’t instantly unlock the next level. This part might be confusing, so I’ll need to make it very clear in the UI. My goal is to involve combat and money more in hero progression. In the version after this one, I want to add the Fantastic 4 Tower and move the hero upgrade system there instead of the lab.
With this system, you could unlock Iron Fist’s level 2 without having any sex scenes with him and keep filling the relationship bar. However, scenes will always play in order, so even if you already have him at level 2, the first scene that triggers will still be the level 1 scene.
And speaking of sex scenes, here are the new ones:
You eating Spider-Man’s ass while he’s stuck in the washing machine.
Iron Fist shoving his cock down your throat in the gym locker room.
You jerking and hugging Captain America from behind in the gym showers.
You trying to suck Black Panther’s cock while he’s sitting on his throne.
Black Panther on all fours, looking up with his mouth open as the thug jerks his cock.
And that's it! There's still a lot of work to do, I need to make the intros for the new relationship scenes, write everything, animate the scenes, and code the mini-games. But I'm taking one step every day after I'm finished working on LfA. I hope you guys like what you see, and see you next time!