Hello! So sorry for the misestimation in the last dev log you guys, stuff happened and we had to spend bunch of time debugging. Predicting the time of release is always tricky in game development and sometimes (always), things don't go according to the plan >.<
So don't assume we've been slacking off. For reference, this is what our 'Done' column on Trello looks like. Wish there was an easy way to view the exact count of tickets in a section, but either way, I think it's safe to say there is a lot >:P
With that out of the way, let's jump into reviewing the major changes yeahhh!!!
Art
New CG's
Sex portraits
Added sex portraits for Bibi and Conductor
New sex animations
New gallery layout
And once again, a new gallery design. Better layout of the elements, calmer color theme and a feature to change the environment!
New area showcase
Gameplay
New fighting features
Vicky has implemented a huge amount of new fighting features. The enemies are now more challenging and allow for a more varied approach for defeating them.
Heavy attack
Air attack
Throws
Enemy block/counter-attack
Domino effect
Hit-Stop effect
Damage pop-up numbers
Combo meter
Parry visual helper
Block input buffer
Platforming improvements
Full controller support
Everything from combat to menus can now be fully played on a controller. Controller vibration now supported. If you play on mobile and connect a controller, mobile control UI will hide.
Misc
Dialogue system migration
We're now using Dialogue System For Unity, also used by Disco Elysium among others. Cool features include a quest system, localization and a node based editor.
Replacing old event triggers
Replaced all the old event triggers with new ones from city area.
Buttplug integration
Yep...
Dialogue system migration
Upgraded our editor to Unity 6 version!
Creating a style guide
Xian has created a code style guide for the project. A purely internal change but a step forward nonetheless.
Adding bug report form
We now have a google form page for submitting bug reports. Can be accessed by clicking on the bug icon in the main menu or by following this link.
Bugfixes/Minor polishes
Player continues to get hit by projectiles while down/dead
Enemies continue to attack player while they are unconscious
Preventing the screen from sleeping
Adding looking up/down on android (By replacing move arrows with a joystick)
Fix moving after dying to pit/water
Stamina refills after teleporting back to surface from pit/water
Noclipping with a platform
Sound listener switching direction (If you play with headphones and turn player around.
the sounds will flip direction too)
Fix starting a new game dropping player prefs.
Known bugs
There is a chance of being noclipped with an enemy.
Risk of incorrect portrait emotions/outfits displaying during dialogues.
Chance of throws executing in the opposite direction of what you intended
If you trigger a dialogue again before the previous one fades out, there is a risk of soft-lock
Chiro dresses up for Halloween except she is one month late 😭
cred: @__fl4nfan
Next time we'll see each other in will be in 2026 guys! This was an amazing year for the game, the community grew so much and honestly we're so grateful. We gained so much experience and it finally feels like the team has more or less stabilized. Bunch of exciting stuff planned for the upcoming year that we're sure will surprise you 🙏
Make sure to join our Discord server! Gaming events coming up!
Downloadable builds are in the attachments below!!! Really hope you have fun <333