DESCRIPTION
I've been using Spine to animate things for work lately, and I wanted to try redoing an animation I'd done some years back. This time I'm using the rigging system within Spine, rather than the non-rigged tweens in Flash (which didn't have a puppet rig system at the time, as I recall).
This is an initial test to see how it all works in principle, and see if my layer separations are okay or if I need to cut them up further for more freedom of movement. I'm already further along than this, and the plan is to have more than just Fran animated if I can get the workflow locked in. Ideally I'd have all six of the main cast members done, but I doubt I'll have time, so we'll see how many I can manage.