“You can't jump higher than your head”
We continue to improve the fundamental aspects of the game, which will determine future updates. In this update, we focused on physics. Thanks to global changes, we managed to achieve greater responsiveness from the player's actions and the surrounding world, which significantly changed the perception of the game! Now the gameplay feels exactly as it was originally intended.
📣 What's new?
Improved physics
The game's physics have been improved overall, making them more optimized and responsive:
Gravity has been changed — Yoki now feels lighter
The weight of creatures has been redistributed
Friction: different surfaces now have different friction forces: snow, stone, ice
Movement improvements: added acceleration and inertia logic for different situations
Movement in the air and on the ground is now different
Completely changed the logic of taking damage when falling (including when falling on thorns)
When falling from a great height onto walls and stairs, Yoki will slide due to inertia and take damage
Slowing down inside tree foliage and snowdrifts is now different; in addition, pressing the “down” key can speed up passage through them
Yoki's colliders have been simplified, which has increased performance and reduced the chance of getting stuck on block corners
Improved interaction with triggers
And other improvements
Thorns and ice
Thorns and ice now have functionality: thorns deal damage, and ice has become slippery.
Improved wall hook mechanics
You can still jump onto a wall and press the jump button to hook onto it, but if you press and hold the jump button, Yoki will turn around and offer you to jump — all you have to do is release the button.
New particles
Snow particles now appear when running on snow.
Other changes
Updated WhireFox logo when starting the game
New crouch animation
Added snow-covered walls
Snowdrifts now better protect against falls
Magic attacks in the air no longer slow Yoki down
Tree textures have been improved
Hook animation fixed
Shield particle bug fixed
Mobs now die when they fall off the map
Yoki's collider becomes smaller when crouching and immobilized
Fixed acceleration in the H-scene with the snowman
Improved exposure change when entering and exiting caves
Half of the player script was rewritten due to improvements
HDR setting fixed and included in Android version
And other changes