Finally, some worthy opponents!
The game is evolving: we’re constantly coming up with new ideas, and each time they’re more interesting and often more challenging to implement. This time, we wanted to revamp all the mobs, making their behavior smarter and battles against them more exciting. To bring this vision to life, we decided to completely rewrite the scripts for each mob, fundamentally changing their logic. This not only helped us eliminate bugs and achieve better optimization, but also provided more flexibility for implementing current and future ideas.
📣 What's New?
• The global behavior logic for mobs has been updated
• The new behavior logic is accompanied by a new logic for the “!” status indicator
• During an attack, the wolf makes a small lunge forward
• The wolf can block attacks
• Now, after dying, the wolf does not disappear but remains lying on the ground
• New H-scene with the wolf lying on the ground
• When Yoki approaches the snowblue, he begins to back away
• Freeze debuff from the snowman
• The snowblue’s icy snowballs have a freeze effect
• The snowblue can grab Yoki from a distance
• Green slimes’ spit can apply a slow debuff
• Updated player interface
• New flexible health and mana systems
• New “life energy” accumulation mechanic
• The shield no longer blocks a single enemy attack but absorbs a certain amount of damage
• A series of attacks has been added to make Yoki more interesting and balanced
• Rebalancing of many stats
• As well as numerous technical changes, bug fixes, and other updates
Since there are so many changes, you can read the full list with details here