We’re currently working hard on laying the groundwork for the game’s sound system and adding Yoki’s sounds. This is our team’s first time creating a game audio system, but we already have several interesting and unique ideas that we’re definitely going to try to implement, making the most of all the capabilities the game engine offers while maintaining high performance.
We’ve already implemented one of the first immersive features, the groundwork for which was laid back in version 0.8.4: footstep sounds change depending on the surface the player is moving on!
Next, we plan to work on mob and interface sounds, and we’ll also add a few new animations ^^