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[plugin] dynamic rope v4

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[plugin] dynamic rope v4
DESCRIPTION

This plugin can interact with other objects that have colliders, and the rope’s segments can be individually controlled, allowing it to be used for a variety of purposes.

Inject the plugin into an atom such as Empty.From the atoms present in the scene—meaning the atoms you want to use as controllers—select one for Start Anchor and another for End Anchor. Once both anchors are set, the rope will be generated between them.

You can also add Middle Anchors. Middle anchors allow you to assign specific rope segments as additional controllers, letting you manipulate or guide parts of the rope independently.

By default, Dynamic Rope Physics Mode is not enabled.Enable the toggle and adjust the settings as you like. With the right configuration, you will be able to see the rope interact physically with objects in the scene.

Ah, and the raycast-related settings were created to prevent the End Anchor from falling through the ground.

The code related to splitting features into group tabs was referenced from moyashi post-processing plugin.

https://hub.virtamate.com/threads/post-processing.42942/

The perfect image source for the rope and chain was taken from SlimyROPE by the creator “slimy.”Additionally, many references were made to the rope-related options from that work.

https://hub.virtamate.com/resources/slimyrope.59433/

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2026-03-13

A rope on/off toggle feature and a character push feature have been added.

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2026-05-01

fixed an issue where the rope wouldn’t follow when dragging while the middle anchor was set to tension mode.

On top of that, I improved some shader-related issues.

bqbq vam PATREON 122 favs
VIEWS1
FILES2 files
POSTEDApr 30, 2026
ARCHIVEDApr 30, 2026