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[plugin] BB Airsoft Gun + asset - v3

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[plugin] BB Airsoft Gun + asset - v3
DESCRIPTION

The usage is simple.

Inject BBAirsoftGunPlugin.cslist into firearm assets, bb_skin.cslist into characters, and bb_asset_Receiver.cslist into assets.

license Type : CC BY-NC-ND

The code related to splitting features into group tabs was referenced from moyashi post-processing plugin.

https://hub.virtamate.com/threads/post-processing.42942/

For the UV map-related information, I referred to creator Skynet’s Skin Vertex Link.

I also referenced creator HAL9001’s Going, Going, Gone, since it organizes the Genesis 2 model’s body material profiles very well.

Skin Vertex Link

Skynet

https://hub.virtamate.com/resources/skin-vertex-link.62045/

Going, Going, Gone

HAL9001

https://hub.virtamate.com/resources/going-going-gone.32545/

For more details, check the workflow-process Discord channel.

It’s a pretty cool feature.

+

added a toy gun asset.

The modeling reference sources are listed below.

Low-Poly M4a1

TastyTony

License type: CC BY

https://skfb.ly/6wtRy

9mm Pistol

TORI106

License type: CC BY

https://skfb.ly/owxRE

+

fix. 2026-06-04

External triggers can now clear the texture.

also updated it to support integration with BodyDecalLayerManager.

+

fix. 2026-06-11

Improved the stuttering that occurred when bb_skin bruise marks were applied while using it together with the decal layer system.

A new decal layer integration toggle has also been added to the Target tab for users who want to prioritize performance.If this toggle is disabled, bb_skin will no longer be linked to the decal layer stack, but it can run with significantly less stuttering.

However, in this mode, bb_skin effects may be reset when editing decal textures. This is not a major issue, but some minor side effects may occur, such as decal traces remaining after removing the decal layer plugin.

bqbq vam PATREON 122 favs
VIEWS1
FILES4 files
POSTEDJun 11, 2026
ARCHIVEDJun 11, 2026