hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added level extension planned for introduction of the game
- changed spawn location, starting new game will immediately restrain the player, planned for introduction on next build
- changed overall AI behavior
- reduced NPC hearing range and sight range
- added "lockpicking" feature
- "lockpicking" at the moment only applied to the first door where player get sent to after captured
- "lockpicking" will pop a series of direction buttons that have to be pressed accordingly to make progress
- "lockpicking" can only be done if hands are not covered
- doors are now interactable objects, use E or Y (gamepad) to interact
*gameplay features and story are currently in development and not final, existing gameplay and story are subject to change and might not represent further prototypes
BUILD LINK
https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9
Password is in the comments
Video Preview
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-39-1-1231897143
Voices shoutout to
- Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/
- Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/
- Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr
- Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox
- Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre
- Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/
- Voice 7 shoutout to @Jaime, https://www.thevoiceactingnerd.com/
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
other redirects at