hey lads! aside from what happen last time, decided to keep on and push on with more development on the game, here's what's been cookin
- changes to overall dummy-chan looks
- the head guard (formerly the purple suited) now is back to hostile
- increased dummy-chan amount in game, to check the performace
- map texture changes
- several changes including stamina consumption adjustments and crossankle struggle algorithm (it's still on tests since it works different in lower end PC)
BUILD LINK
https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he
password F3RH9F2N
Video Showcase on DeviantArt
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-25-1057499025
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde
- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf
- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr
Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror
*important controls when bound*
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
have a nice and tidy day lads, cheers =D