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BoundProject Devlog 25

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BoundProject Devlog 25
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hey lads! aside from what happen last time, decided to keep on and push on with more development on the game, here's what's been cookin

- changes to overall dummy-chan looks

- the head guard (formerly the purple suited) now is back to hostile

- increased dummy-chan amount in game, to check the performace

- map texture changes

- several changes including stamina consumption adjustments and crossankle struggle algorithm (it's still on tests since it works different in lower end PC)

BUILD LINK

https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he

password F3RH9F2N

Video Showcase on DeviantArt

https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-25-1057499025

Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf

- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr

Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror

*important controls when bound*

- Sprint + left/right to roll facing different angle while laying down/hogtied

here's what's the minimum spec

- CPU | intel(R) Core (TM) i5-9400F 2.90GHz

- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)

- 16 Gb of RAM

other mandatory softwares

- visual studio 2019

- latest .NET framework

- DirectX runtime

- DX12 available

- latest driver existing

have a nice and tidy day lads, cheers =D

ryuu01 PIXIV FANBOX 179 favs
VIEWS1
FILES6 files
POSTEDJun 6, 2024
ARCHIVEDJun 10, 2026