hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- added melee weapon for player to use, in order to use it open gear/inventory and change the 2nd weapon in the list (atm there's only nothing and self-defense tonfa)
- to draw equipped melee weapon, press RMB / R2, to swing melee, press R2 when weapon is drawn
- R1 and R2 now changed to draw ranged / melee
- V / R3 to go back to unarmed
- in order to adjust with the new melee weapon stuff, enemies will backoff after a certain amount of hit has been dealt to them, for tests, 2 enemies have a lil bit surprise on their atks
- adjusted backstep and dodge
BUILD LINK
https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9
password is OIY4hT83
Video Preview
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-29-1-1108156070
Voices shoutout to
- Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/
- Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/
- Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr
- Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox
- Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre
- Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
other redirects at
https://boundproject.carrd.co/
have a nice and tidy day lads, cheers =D