hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- changed reload to it's own button, check controls (default Q on keyboard / L2 on controller)
- added parry attempt for the player to use
- normally parry will reduce incoming damage and consume stamina on successful block
- on a successful parry, player will do a little wiggle to completely nullify incoming damage and stamina cost for blocking
- on a successful parry, player can execute a quicker counter swing if melee swing is pressed right after successful parry, tight timing
- Head guard and armed guard now cannot use melee attacks, but will use pistol to attack detected player
- if player is in sight, head / armed guard will stop and then shoot immediately until they need to reload
- if player is not on gunfire sight, head / armed guard will chase player until she can see the player in shooting range
BUILD LINK
https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9
password is 97H219HZ
Video Preview
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-29-2-1111567778
Voices shoutout to
- Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.carrd.co/
- Voice 2 shoutout to @Aife_thedarkelf, https://aifevoices.actor/
- Voice 3 shoutout to @Tsuma-ASMR, https://linktr.ee/tsumaasmr
- Voice 4 shoutout to @ErisVox, https://twitter.com/ErisVox
- Voice 5 shoutout to @Bashful_Echo, https://linktr.ee/succubaelyre
- Voice 6 shoutout to @Rhaena, https://www.erin-kress-vo.com/
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
other redirects at
https://boundproject.carrd.co/
have a nice and tidy day lads, cheers =D