DESCRIPTION
【Cheat Code : bossadded】
● Dev Note ●
Player design has been changed! Good bye to the bouncy landing animation! Gravity application has been also changed (for the changed part), so bouncy platform will behave much more forgiving.
I spent extra month without any news, and I want to say I'm really sorry. and if you think the texture change for only protagonist is not enough work for a 2 months, you're right. I'm on the way to separate textures so user can change each color freely! I couldn't implemented it as there's still works to be done, stopped for a moment and releasing this update for a preview.
At the time when the next update release, there will be player texture color change feature, Suit variations, and temporarily disabled features will be back on board again.
P.S. For convenience, I decided to attach the complete save file too. This attached savefile have all conditions unlocked(or adjusted). BUT, Gen is set to 0 so keep in mind.
===========================[ Patch Note ]===========================
[Requirement & TroubleShoot]
https://applepopsicle.fanbox.cc/posts/2061211
【Update list】
┬ Player Texture has been replaced.
├ As not every part has been replaced, there's few visuals has been disabled.
│ └ PlayerSuit is not available temporarily.
│ └ Player Hit Animation is not available temporarily.
│ └ Player Savepoint Sitting Animation is not available temporarily.
│ └ Gravity Applies differently when Player has HP or not.
└ However there's also new feature has been added.
└ 2 different attack types Animation has been added.
└ No more bouncy landing Animation.
└ Player can adjust jump height with different jump input length.
【BugFix】
─ [HOTFIX] Fixed an issue where bouncy platforms at map_8 doesn't work.
─ [HOTFIX] Fixed an issue where landing constantly triggers when player is at the edge of half platform
─ [HOTFIX] Fixed an issue where Player get suck at attack sprite in N2 state
─ [HOTFIX] Fixed an issue where invisible platform remains after visiting Map_4
─ [HOTFIX] Fixed an issue where Letterings at the BossRoom after the fight doesn't Initialize after re-entering the room.
─ Fixed an issue where map fade remains at the tunnel part of map_6 when in blob form.
─ Fixed an issue where map's camera doesn't update between tunnel and cave part at map_6 when Player jumps up to the tunnel part.
─ Fixed an issue where blob form completely destroy the bouncy platform.
【Note】
─ Update for several types of attacks for the protagonist is anticipated. The boss's HP will be set to 5 until then.
─ Way to go up to the top of the facility is not very intuitive in current state. It will be fixed afterwards.
─ Landing SFX is falsely triggered when player starts elevator while on top of it.
─ When game resolution is changed in option, the change doesn't applied to the game instantly. It will be applied normally after exiting the pause menu, and will not cause any problem in gameplay.
==========================[ パッチノート ]==========================
[システム要件 & トラブルシュート]
https://applepopsicle.fanbox.cc/posts/2061215
【アップデート】
┬ Player テクスチャが変更されました。
├ 未完成のテクスチャがあるため、いくつかの機能が一時的にOffになります。
│ └ Player Suitが解除されます。
│ └ Player Hit Animationは発生しません。
│ └ Player Savepoint Sitting Animationは発生しません。
│ └ Hpの有無により重力が異なって適用されます。
└ 変更によりいくつかの機能が追加されました。
└ 2種類のAttack Animationを追加。
└ Landing Animationが飛び散らないように変更。
└ Jump入力時間に応じてジャンプ高さ調整可能。
【バグフィックス】
─[HOTFIX] Map_8 の Bouncy プラットフォームが動作しないバグを修正しました。
─[HOTFIX] HalfPlatformの端でラLandingが継続的に発生するバグを修正しました。
─[HOTFIX] N2状態で攻撃時にアニメーションが持続しないバグを修正しました。
─[HOTFIX] Map_4 にアクセスした後に他のマップに見えない Platform が残るバグを修正しました。
─[HOTFIX] BossFightの後に現れる文のテクスチャがBossRoomの再入後も残るバグを修正しました。
─ BlobFormのときにMap_6のトンネル部分にあると、Fadeエフェクトが残存するバグを修正しました。
─ BlobFormの状態でMap_6の洞窟部分からトンネル部分にジャンプして進行すると、カメラが更新されないバグを修正しました。
─ BlobFormがBouncyプラットフォームを完全に壊すバグを修正しました。
【ノート】
─ Playerの異なる攻撃タイプのアップデートが予定されています。その間、ボスのHPが5に設定されます。
─ 現在施設の上に上がる道が直感的ではありません。今後修正される可能性があります。
─ エレベーターに乗った状態で操作すると、プレイヤーの着地SFXが連発されます。
─ オプションウィンドウで解像度を変更すると、テクスチャ変化がすぐには適用されません。 ただし、メニューから抜け出しゲームに戻ると問題もなく適用されます。