Happy Friday!
Time for another week with a list of different things I worked on.
I continued playing and working on the same main girl branch as last week. I had to replay it multiple times to see different variations, and I'm loving how it came out. I get goosebumps every time I play certain scenes in the episode. So, I'm pretty sure I hit the mark. I've been tweaking things to ensure the variables are correct, and I believe I'm getting close to finishing most of the hard work on this branch. I have one more playthrough with a different set of variables I want to test before I can move on to another branch.
While playing, I wrote two new scenes I wanted for the episode and planned another scene I'll likely write next week.
I took a day to write and add over 200 bios entries for the episode. You know, the comments that are added in your Bios app for the characters you've had interactions with. The few bios that remain to be written are located in unfinished areas of the episode.
I also wrote and added all new entries to the Sexual History section of the Stats app.
While working on the phone, I ensured it was available and disabled at the right spots. A detail that most players won't care about until it's plainly wrong, and you accidentally access the phone, let's say, during a mini-game.
I made sure that fast travel works when applicable. Personally, I never use it when playing, but I know many of you like it.
I slightly updated the end-of-episode report as a result of the variation I played.
I continued working on the final small free roam event and created art for its scenes. It needs some more branch-specific and phone content, but the canon content is done.
I added more SFX to another section of the episode that needed some extra attention. So far, I've added 48 new sound effects to the episode.
Other than that, one thing I worked on plenty was touching up dialogue. I played the episode slowly and improved the dialogue in various ways. One way is to scan the dialogue for commonly used words and words I tend to overuse. Then I parse the dialogue and improve upon it. When I write, it often works that way. For me, it's better to just write any kind of dialogue to get scenes going and then improve on it later.
In terms of dialogue, episode 12 is now roughly the same size as episode 11. There are still scenes left to write for the remaining branches, meaning it will end up bigger - as expected.
The animation queue is back down in the double digits; 97 animations are waiting to render. And I have 2-3 more lewd scenes to create on top of that.
The render speed is good and should continue to improve over time. In the late stages of development, the animation queue is always the bottleneck, but I will work on all other areas while the queue continues to deplete. In some cases, beta testing even started before all animations were completed. But we're not there yet.
Have a nice weekend!
Dr PinkCake