Art Packs
Kobold (4K Illustrations + Pixel Art Animations)
Slime (4K Illustrations + Pixel Art Animations)
Wolf (4K Illustrations + Pixel Art Animations)
Kincaid Original Soundtrack Pack (6 Songs)
Flight Instructor Scene (Pixel Art Animation)
Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)
Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)
Sabertooth Tiger CG Pack(11x 4K Illustrations)
Gecko CG Pack (8x 4K Illustrations)
Kincaid Riding Kobold CG Pack (8x 4K Illustrations)
Kincaid's Private Quality Time (10 Pixel Art Loops)
Shower Fun With Friends (9 Pixel Art Loops)
Shaman Fur Exploration Art Pack
Bear Necessities NEW
Sketch Packs
Sabertooth Tiger Lewd Positions
Sabertooth Tiger CG Sketchpack (9 Sketches)
Gecko Concept & Act Ideas Sketchpack
Kincaid Toy Riding Animation Sketchpack
Cutscene Sprites & Character Concepts Sketchpack
Bear Concept & Act Ideas Sketchpack
Kobold Boss Animation Sketchpack
Shaman Fur Exploration Sketchpack
Bear Necessities Sketchpack NEW
Various New Animation Ideas NEW
Unlikely Lovers Sketchpack MEW
Patreon Builds
Hi everyone!
Work is progressing smoothly on the upcoming build!
New CG Pack Released: Kobold x Tiger Lover
Reydam finished the illustration set for the game! It's super hot and looks looks absolutely stunning, especially the background is so colorful and pretty. We're all very happy with how it turned out!
Higher tier patrons can grab the set here: https://www.patreon.com/posts/unlikely-lovers-109782621
Water & Waterfall Animations
My main focus was making the water and waterfalls look good and finalizing the assets.
I didn't expect animating waterfalls to be this difficult and frustrating, given how much I enjoy animating the other types of liquids you encounter in this game! ^w~
Water
In a previous post I showed some early sketches of water bodies and waterfalls, but then put it to the side as more important things kept popping up.
Here are some of the sketches again:
After some further tweaking and making some more variations we tested them in-game and whittled them down to a 3 versions we liked to be used in different biomes.
Waterfalls
I took a similar approach for the waterfalls:
Trying out different styles in the game and getting feedback from friends and fellow devs, we quickly decided on one of the versions.
I was very happy at that point!
Until it came to animating it. xD I got super frustrated trying out a few approaches:
Eventually I honed in on a style that looked good static and in-game and I started refining it, adding layers and animations, adding secondary effects like sparkles, particles, rim lights, foam at the bottom etc.
Here's what it looks like in-game so far:
For the final tweaking of the color balancing, transparency and speed, bunny made a little debug tool with some sliders:
Until next time!Cookie & Bunny
Overall Status Report
Upcoming Build Tasks
Kobold City Cisterns
New small lewd animation
New CG scene
Long-term Projects
Soundtrack: New Soundtrack Additions
Haven: Working on backgrounds and props
Bat: A new major enemy