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Devlog - 08/26/2024 - Kincaid’s Corrosive pH’un Time

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Devlog - 08/26/2024 - Kincaid’s Corrosive pH’un Time
DESCRIPTION

Art Packs

Kobold (4K Illustrations + Pixel Art Animations)

Slime (4K Illustrations + Pixel Art Animations)

Wolf (4K Illustrations + Pixel Art Animations)

Kincaid Original Soundtrack Pack (6 Songs)

Flight Instructor Scene (Pixel Art Animation)

Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)

Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)

Sabertooth Tiger CG Pack(11x 4K Illustrations)

Gecko Pixel Art Pack

Gecko CG Pack (8x 4K Illustrations)

Kincaid Riding Kobold CG Pack (8x 4K Illustrations)

Kincaid's Private Quality Time (10 Pixel Art Loops)

Shower Fun With Friends (9 Pixel Art Loops)

Bear Pixel Art Pack

Kobold Boss Pixel Art Pack

Shaman Fur Exploration Art Pack

Goat Art Pack

Queen's Champion Pack NEW

Botanist & Guard CG Pack NEW

Bear Necessities NEW

Unlikely Lovers CG Pack MEW

Sketch Packs

Random Kincaid Lewds

Lewd Kobolds

Sabertooth Tiger Lewd Positions

Kobold Boss Concepts

Sabertooth Tiger CG Sketchpack (9 Sketches)

Gecko Concept & Act Ideas Sketchpack

Gecko CG Sketch Pack

Kincaid Toy Riding Animation Sketchpack

Shower Threesome Sketchpack

Cutscene Sprites & Character Concepts Sketchpack

Unused HUD Emotes

Bear Concept & Act Ideas Sketchpack

Kobold Boss Animation Sketchpack

Shaman Fur Exploration Sketchpack

Goat Sketchpack

Queen’s Champion Sketchpack 

Bear Necessities Sketchpack NEW

Various New Animation Ideas NEW

Unlikely Lovers Sketchpack MEW

Patreon Builds

Most Recent Build (2024.03)

Hi everyone!

Oops! Looks like my water turned to vinegar... or something.

Wait.. That’s not water!

If you've played the old builds you might remember the acid pools we used in some areas! Since I was already in the zone with animating fluids for the water and waterfalls I thought it might be a good opportunity to get this out of the way, too!

Here are some early experiments of surface motions:

After we decided on a general animation style, I animated it across the whole surface into a more chaotic acid bath with overlapping bubbles:

We were very happy with how it looked in Aseprite so we brought it into the engine and bunny continued to tweak and refine it.

No acid pool would be completely without some bubbles. I made a couple of variations and tried them out in game:

To make the surface look less repetitive, Null made it so each chunk starts at a different frame. Aaaand to introduce even more chaos, he made it so each chunk changes its animation speed oh so slightly to get them even further out of sync. To finish it off we layered another particle system across the top of the pool. And here's the final result:

And More Hazards

Here are some other hazards I started working on for the cisterns:

They are still in the early concepting stage.

We want to work on better differentiating which traps only hurt you and which hurt you but also reset your position to the last save ground position.

The idea with these is that the smaller ones just hurt you and push you back while the bigger ones send you back.

Cistern Art

Last but not least, Fabian sent us a small update with some of the tiles for the cisterns:

Getting Rid of Jank

Over the course of development the game accumulated a bunch of bugs in the movement system and some overall jank that makes the game not feel as good as it should. Null has been working on rewriting part of our player collision detection and physics to improve the game feel further.

The biggest thorn in our eyes was the collision handling of ceiling slopes. Oftentimes, when Kincaid jumped up against a slope, she would just zip along until her head hit a flat surface again, or the jump momentum gave out. It looked and felt really bad and because we want to use a lot of slopes in the cisterns, this bug needed to get fixed.

Until next time!Cookie & Bunny

Overall Status Report

Upcoming Build Tasks

Kobold City Cisterns Work-in-Progress

New small lewd animation DONE

New CG scene DONE

Long-term Projects

Soundtrack: New Soundtrack Additions

Haven: Working on backgrounds and props Work-in-Progress

Bat: A new major enemy Work-in-Progress

cookiedraggy PATREON 676 favs
VIEWS1
FILES1 file
POSTEDAug 26, 2024
ARCHIVEDJun 10, 2026