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0.39 Now Available

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0.39 Now Available
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Hello everybody.

This was another week focused mainly on fixes and improvements, though I have also re-added spray paint to the game. You can buy them from the stock auto parts dealerships.

With this update, the game should be in a stable enough spot for me to work towards the 0.4 update. In 0.4, I'll be looking to introduce property purchasing to the game. This will allow players to purchase property in other towns, and expand their vending empires.

Paid subscribers can download 0.39 from the usual itch.io link.

Change list below:

Change list 0.39

Fixed company logo not appearing on the whiteboard on load game screen

Fixed GPE engine purchased from Batako parts shop not having correct stock unique attributes

Batako Type 1, Batako Type 2 and Daizo T360 no longer use direct binaural (HRFT) processing for audio effects. This is to help reduce audio popping in/out whilst also improving CPU performance slightly

Fixed spare tyres not loading their unique attributes

Fixed player eyes opening during load into a new game

Fixed potential memory leak with the game creating new audio sources for each ground type a wheel comes into contact with

Fixed vehicle AI spawn points causing erratic driving for Straight_08_Nature tile

Fixed Kusahiro spawning into the road for Straight_08_Nature tile

Fixed door appearing in the middle of extended Batako trailer bed when installed onto the truck

Fixed issue with Kusahiro trailer beds not collecting cargo

Rewrote the trailer cargo logic code to try to clean up any issues

Fixed pushing items out of trailer bed / cabin not un-securing them from the cargo

Added cargo clean up that is called every 0.5 seconds

'RenderOffsetUp' increased to 0.01 for Grinder Disc Sand & Wire to make it easier to stack these items on top of each other (no more placement blocked)

Fixed Wheels being placeable on non-secured disc brakes and suspensions, which caused all sorts of mayhem

Various Wheels have had their 'RenderOffSet' adjustment reduced from 0.3 to 0.1 to make placement feel better

Wheels now have better placement overall, taking into account height and depth

Fixed trailer bed doors, lights and licence plate render not turning red on placement blocked

Fixed Rice Bag placement issues

Fixed Trailer placement issues

Both the above should not correctly align to surfaces whilst calculating their own size, making it easier to place them

Fixed hand placement on GPE engine if it generates with cast iron, making it heavier thus pushing it over into the drag state fresh hold

Fixed hand placement on screws repair part

Returning to town whilst on a delivery job now sets the job target to the tunnel and a tooltip informs the player that they need to complete their job

Tunnel transition now puts players further away from the tunnel start

Tunnel transition now sets the vehicle speed to a steady move forward

These two changes are to prevent loading loops for players who reverse through the tunnel or slamming into oncoming traffic for players who drive really fast through the tunnel

Fixed Batako Type 1 and Batako Type 2 odometer giving incorrect readings

Added Batako spray paint colors to Batako Parts seller and Daizo paint colors to Daizo Parts seller

Reduced the rate at which spray cans deplete (including paint, lubricant, etc) by half

Set Batako spray paint price to ¥600, and Daizo spray paint price to ¥800 per can

Empty spray paint cans are not saved

Kusahiro now correctly display their mileage on the odometer - useful to glance at and determine the overall quality and condition of the parts

high mileage means more wear and tear

Fixed Front end lighting and cloud cover

Fixed Keiko skin not receiving shadows on front end which was causing a blown out look

Fixed time being set to 12:00pm on new game, should now be set to 8:00am

Fixed Front end time of day being affected by load game

Fixed missing suspension causing infinite sale exploit

Fixed various road markings appearing at entrance to businesses

Fixed upgrades writing to prefab, causing upgrades to always be unlocked

Fixed character save data not resetting correctly on new game if players selected load game before selecting new game

Fixed hover tool tip for stock list items on the operations screen not updating stock list accurately

Fixed a loot pile on Inaka_Curve_07 spawning below the world

Adjusted crates and shopping basket placement so it hovers a little higher

Fixed issue where trade goods weren't removed from loose save list if collected by item carriers, causing item duping

Fixed collecting trade goods from truck cargo not removing them from the cargo and potentially causing issues with crate placements and tunnel transitions (save / load)

Change list 0.38

Fixed a trailer door reference that could lead to the tunnel transition bug not loading the next scene

Added a frame yield to the 'TranstionToSceneProcess' which was an attempt to fix the tunnel bug before discovering the trailer door issue

Fixed AK250E transmission not showing damage, rust or tape

Fixed an issue with Kusahiro trailer beds collecting cargo if re-secured onto the Kusahiro

Fixed null reference for mesh renders in Local Battery Boy Vending Machines

Adjusted collisions for the repair bench to prevent player clipping

Fixed trailer beds with tyre attachments physically pushing the truck when equipped by the player

Keiko should no longer cast shadows without her head whilst in the truck

Change list 0.37

Logo Creator font, font color, logo, logo color are now initially randomized when selecting new game

Logo Creator font shadow now set to 0 by default

Fixed frame nut rotations on 356cc AK250 I4 engine

Fixed exhaust nut rotations and hand position for one of the nuts connecting the exhaust manifold for various exhausts

Fixed KusaHiro Batako Type 2 right indicator light always being 100% condition

Fixed Keiko nut position on Universal Mini 35A Alternator

Fixed Tyre unique grip attributes having incorrect color for positive and negative values (red / green)

Kusahiro will no longer appear with fully charged batteries. Battery charge is now determined by the mileage of a Kusahiro with a small chance to be fully depleted (0.05% on low mileage, 25% chance on high mileage)

Fixed carburetor loading issue on engines placed in the world

Fixed Orenji Fresh crushed can texture

Diacritics no longer appear on logo texture

This is due to a restriction of certain fonts not supporting them

Fixed items not selling if they were placed on a new trailer bed that had not been secured

Fixed yen icon missing on vending equipped UI

Fixed not being able to install fuel tanks on Batako Type 1 & Type 2 if the truck was purchased without fuel tanks

Fixed GX390 fuel tank bolts not being selectable with the spanner

Batako Type 1 and 2 no longer require glass to repair the function issue

Fixed ignition coil nuts not positioning Keiko correctly when placed on a N360E I2 engine

Fixed Engine Hoist and PC-89 being automatically unlocked

Change list 0.36

Fixed items stacked onto item carriers (crates, boxes, shopping baskets) not being saved

Fixed crushed Trade Goods being saved

Fixed Mikuni Type carburetor not recognising jets screw

Reverted fuelling system back to original

Each fuel tank needs to be filled separately

Added a tool tip to the loading screen explaining that some trucks have multiple fuel tanks

Fixed two slot Air Filter not showing the bolt UI correctly

Fixed Air Filters causing Kusahiro to gen without any damage

Improved floor collisions for sale areas of the Auto Parts shops

Fixed Batako indicator light not turning off correctly

Fixed indicators not automatically turning off on left turns

Fixed type "Requires and oil change" to "Requires an oil change"

Fixed Town regenerating if players started new game, accepted job and drove out of town

Fixed conversation not starting if player tried to talk to the Happy Mart client whilst sat in their truck

Fixed truck bouncing on delivery complete if cargo was left in the truck

As always, thank you so much for the support!

Greg

Honcho Game PATREON 4 favs
VIEWS1
FILES1 file
POSTEDJun 12, 2026
ARCHIVEDJun 12, 2026