Hello everybody.
This was another week focused mainly on fixes and improvements, though I have also re-added spray paint to the game. You can buy them from the stock auto parts dealerships.
With this update, the game should be in a stable enough spot for me to work towards the 0.4 update. In 0.4, I'll be looking to introduce property purchasing to the game. This will allow players to purchase property in other towns, and expand their vending empires.
Paid subscribers can download 0.39 from the usual itch.io link.
Change list below:
Change list 0.39
Fixed company logo not appearing on the whiteboard on load game screen
Fixed GPE engine purchased from Batako parts shop not having correct stock unique attributes
Batako Type 1, Batako Type 2 and Daizo T360 no longer use direct binaural (HRFT) processing for audio effects. This is to help reduce audio popping in/out whilst also improving CPU performance slightly
Fixed spare tyres not loading their unique attributes
Fixed player eyes opening during load into a new game
Fixed potential memory leak with the game creating new audio sources for each ground type a wheel comes into contact with
Fixed vehicle AI spawn points causing erratic driving for Straight_08_Nature tile
Fixed Kusahiro spawning into the road for Straight_08_Nature tile
Fixed door appearing in the middle of extended Batako trailer bed when installed onto the truck
Fixed issue with Kusahiro trailer beds not collecting cargo
Rewrote the trailer cargo logic code to try to clean up any issues
Fixed pushing items out of trailer bed / cabin not un-securing them from the cargo
Added cargo clean up that is called every 0.5 seconds
'RenderOffsetUp' increased to 0.01 for Grinder Disc Sand & Wire to make it easier to stack these items on top of each other (no more placement blocked)
Fixed Wheels being placeable on non-secured disc brakes and suspensions, which caused all sorts of mayhem
Various Wheels have had their 'RenderOffSet' adjustment reduced from 0.3 to 0.1 to make placement feel better
Wheels now have better placement overall, taking into account height and depth
Fixed trailer bed doors, lights and licence plate render not turning red on placement blocked
Fixed Rice Bag placement issues
Fixed Trailer placement issues
Both the above should not correctly align to surfaces whilst calculating their own size, making it easier to place them
Fixed hand placement on GPE engine if it generates with cast iron, making it heavier thus pushing it over into the drag state fresh hold
Fixed hand placement on screws repair part
Returning to town whilst on a delivery job now sets the job target to the tunnel and a tooltip informs the player that they need to complete their job
Tunnel transition now puts players further away from the tunnel start
Tunnel transition now sets the vehicle speed to a steady move forward
These two changes are to prevent loading loops for players who reverse through the tunnel or slamming into oncoming traffic for players who drive really fast through the tunnel
Fixed Batako Type 1 and Batako Type 2 odometer giving incorrect readings
Added Batako spray paint colors to Batako Parts seller and Daizo paint colors to Daizo Parts seller
Reduced the rate at which spray cans deplete (including paint, lubricant, etc) by half
Set Batako spray paint price to ¥600, and Daizo spray paint price to ¥800 per can
Empty spray paint cans are not saved
Kusahiro now correctly display their mileage on the odometer - useful to glance at and determine the overall quality and condition of the parts
high mileage means more wear and tear
Fixed Front end lighting and cloud cover
Fixed Keiko skin not receiving shadows on front end which was causing a blown out look
Fixed time being set to 12:00pm on new game, should now be set to 8:00am
Fixed Front end time of day being affected by load game
Fixed missing suspension causing infinite sale exploit
Fixed various road markings appearing at entrance to businesses
Fixed upgrades writing to prefab, causing upgrades to always be unlocked
Fixed character save data not resetting correctly on new game if players selected load game before selecting new game
Fixed hover tool tip for stock list items on the operations screen not updating stock list accurately
Fixed a loot pile on Inaka_Curve_07 spawning below the world
Adjusted crates and shopping basket placement so it hovers a little higher
Fixed issue where trade goods weren't removed from loose save list if collected by item carriers, causing item duping
Fixed collecting trade goods from truck cargo not removing them from the cargo and potentially causing issues with crate placements and tunnel transitions (save / load)
Change list 0.38
Fixed a trailer door reference that could lead to the tunnel transition bug not loading the next scene
Added a frame yield to the 'TranstionToSceneProcess' which was an attempt to fix the tunnel bug before discovering the trailer door issue
Fixed AK250E transmission not showing damage, rust or tape
Fixed an issue with Kusahiro trailer beds collecting cargo if re-secured onto the Kusahiro
Fixed null reference for mesh renders in Local Battery Boy Vending Machines
Adjusted collisions for the repair bench to prevent player clipping
Fixed trailer beds with tyre attachments physically pushing the truck when equipped by the player
Keiko should no longer cast shadows without her head whilst in the truck
Change list 0.37
Logo Creator font, font color, logo, logo color are now initially randomized when selecting new game
Logo Creator font shadow now set to 0 by default
Fixed frame nut rotations on 356cc AK250 I4 engine
Fixed exhaust nut rotations and hand position for one of the nuts connecting the exhaust manifold for various exhausts
Fixed KusaHiro Batako Type 2 right indicator light always being 100% condition
Fixed Keiko nut position on Universal Mini 35A Alternator
Fixed Tyre unique grip attributes having incorrect color for positive and negative values (red / green)
Kusahiro will no longer appear with fully charged batteries. Battery charge is now determined by the mileage of a Kusahiro with a small chance to be fully depleted (0.05% on low mileage, 25% chance on high mileage)
Fixed carburetor loading issue on engines placed in the world
Fixed Orenji Fresh crushed can texture
Diacritics no longer appear on logo texture
This is due to a restriction of certain fonts not supporting them
Fixed items not selling if they were placed on a new trailer bed that had not been secured
Fixed yen icon missing on vending equipped UI
Fixed not being able to install fuel tanks on Batako Type 1 & Type 2 if the truck was purchased without fuel tanks
Fixed GX390 fuel tank bolts not being selectable with the spanner
Batako Type 1 and 2 no longer require glass to repair the function issue
Fixed ignition coil nuts not positioning Keiko correctly when placed on a N360E I2 engine
Fixed Engine Hoist and PC-89 being automatically unlocked
Change list 0.36
Fixed items stacked onto item carriers (crates, boxes, shopping baskets) not being saved
Fixed crushed Trade Goods being saved
Fixed Mikuni Type carburetor not recognising jets screw
Reverted fuelling system back to original
Each fuel tank needs to be filled separately
Added a tool tip to the loading screen explaining that some trucks have multiple fuel tanks
Fixed two slot Air Filter not showing the bolt UI correctly
Fixed Air Filters causing Kusahiro to gen without any damage
Improved floor collisions for sale areas of the Auto Parts shops
Fixed Batako indicator light not turning off correctly
Fixed indicators not automatically turning off on left turns
Fixed type "Requires and oil change" to "Requires an oil change"
Fixed Town regenerating if players started new game, accepted job and drove out of town
Fixed conversation not starting if player tried to talk to the Happy Mart client whilst sat in their truck
Fixed truck bouncing on delivery complete if cargo was left in the truck
As always, thank you so much for the support!
Greg