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Yuji Itadori (Sukuna) [JJK]

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8 Monk / 4 Warlock

Itadori uses Fists, Sukuna uses Dagger, but they're mostly there for flavor

Pact of the Blade isn’t necessary despite popular belief

-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Monk

Race: Wood Elf (Half-Elf has better face options at the cost of Perception proficiency)

  • +3m Movement Speed

  • Darkvision

    • Can see in the dark up to 12m

    • Prevents Disadvantage when attacking creatures in the dark within 12m

  • Weapon Proficiency: Longswords, Shortswords, Longbows, Shortbows

  • Advantage on Charmed Saving Throws

  • Cannot be magically put to Sleep

  • Perception Proficiency

  • Stealth Proficiency

Background: Haunted One or Entertainer

Skills: Athletics, Insight

Stats:

  • STR = 8

  • DEX = 16

  • CON = 14

  • INT = 8

  • WIS = 12

  • CHA = 16

Unlocks:

  • +2 Ki Points

  • Unarmoured Defence

    • Adds Wisdom Modifier to AC while not wearing armour

  • Martial Arts: Dextrous Attacks

    • Monk Weapons and Unarmed Attacks use Dexterity instead of Strength if Dexterity is higher

  • Martial Arts: Deft Strikes

    • Monk Weapons and Unarmed Attacks will always deal a minimum of 1d4 Bludgeoning Damage

  • Martial Arts: Bonus Unarmed Strike

    • Can make an Unarmed Strike as a Bonus Action after making an initial attack with a Monk Weapon or Unarmed Attack

  • Flurry of Blows (1 Ki)

    • Make 2 Unarmed Strikes against target

--------------------LEVEL 2--------------------

Monk 2

Unlocks:

  • +1 Ki Points

  • +3 Movement Speed while not wearing armour or using a shield

  • Patient Defence (1 Ki)

    • Attack Rolls against you have Disadvantage

    • Advantage on Dexterity Checks

  • Step of the Wind: Dash (1 Ki)

    • Double movement speed

    • Jump does not require Bonus Action

  • Step of the Wind: Disengage (1 Ki)

    • No longer provokes Opportunity Attacks

    • Jump does not require Bonus Action

--------------------LEVEL 3--------------------

Monk 3

Subclass: Way of the Open Hand

Unlocks:

  • +1 Ki Points

  • Deflect Missiles (Reaction)

    • Use a Reaction to reduce the Damage from a Ranged Weapon Attack by 1d10 + Dexterity Modifier + Monk Level

    • If Damage is reduced to 0, you can spend a Ki Point to send the Missile back to the Attacker

  • Flurry of Blows: Topple

    • Flurry of Blows possibly Prones target

  • Flurry of Blows: Stagger

    • Flurry of Blows Staggers target

      • Staggered creature is unable to take reactions

  • Flurry of Blows: Push

    • Flurry of Blows possibly pushes target back 5m

--------------------LEVEL 4--------------------

Monk 4

Feat: Ability Improvement +2 Dexterity

Unlocks:

  • +1 Ki Point

  • Slow Fall (Reaction)

    • When you fall, can use a Reaction to gain Resistance to Falling Damage

--------------------LEVEL 5--------------------

Monk 5

Unlocks:

  • +1 Ki Point

  • Extra Attack

  • Stunning Strike (Melee/Unarmed) (1 Ki)

    • Deal Weapon/Unarmed Damage with a chance to Stun the target

--------------------LEVEL 6--------------------

Monk 6

  • +1 Ki Point

  • +1.5m Movement Speed (Total 4m) while not wearing armour or using a shield

  • Unarmed Attacks ignore Resistance and Immunity to Non-Magical Damages (Slashing, Piercing, Bludgeoning)

  • Manifestation of Body (Toggleable Passive)

    • Unarmed Attacks deal Bonus 1d4 + WIS Modifier Necrotic Damage

  • Manifestation of Mind (Toggleable Passive)

    • Unarmed Attacks deal Bonus 1d4 + WIS Modifier Psychic Damage

  • Manifestation of Soul (Toggleable Passive)

    • Unarmed Attacks deal Bonus 1d4 + WIS Modifier Radiant Damage

  • Wholeness of Body (Long Rest)

    • Regain 1 Ki Point every turn for 3 turns

    • Gain an extra Bonus Action for 3 turns

Note: Respec is optional for more WIS if you want to min/max, but that also kind of makes Multiclassing into Warlock for Sukuna pointless. Way of the Open Hand Monk Pure Builds are OP

--------------------LEVEL 7--------------------

Multiclass: Warlock

Subclass: The Great Old One

  • Mortal Reminder (Passive)

    • When you land a Critical Hit, the target and nearby enemies must succeed a WIS Saving Throw or being Frightened until the End of their Next Turn

Cantrips: 

  • Eldritch Blast

    • 1d10 Force Damage per Beam

    • Level 5 = 2 Beams

    • Level 10 = 3 Beams

  • Blade Ward (2 turns)

    • Halves incoming Physical Damage for 2 turns

Spells:

  • Hex (Concentration)

    • Attacks deal Bonus 1d6 Necrotic Damage against target with Hex

    • Hex causes Disadvantage on Checks of an Ability of your choosing

  • Dissonant Whispers (Sukuna usually uses this on Yuji but we need to kill Absolute)

    • 3d6 Psychic Damage

    • Frighten creature for 2 turns

    • +1d6 per Upcast

--------------------LEVEL 8--------------------

Warlock 2

Eldritch Invocations:

  • Agonising Blast (Passive)

    • Add CHA Modifier to Eldritch Blast’s Damage

  • Fiendish Vigour

    • Can cast False Life as a Level 1 Spell at will without expending Spell Slot

      • Gain 7 Temporary HP

Spell:

  • Hellish Rebuke (Reaction)

    • 2d10 Fire Damage (DEX Save halves damage)

    • +1d10 per Upcast

--------------------LEVEL 9--------------------

Warlock 3

Pact Boon: Pact of the Tome (Pact of the Blade optional)

  • Guidance (Concentration)

    • +1d4 Ability Checks

  • Vicious Mockery

    • 1d4 Psychic Damage (WIS Save to Negate)

    • Target has Disadvantage on next Attack Roll

    • Level 5 = 2d4

    • Level 10 = 3d4

  • Thorn Whip

    • 1d6 Piercing Damage

    • Pull creature 3m towards you

    • 2d6 Piercing Damage at Level 5

    • 3d6 Piercing Damage at Level 10

Spell:

  • Cloud of Daggers (Concentration)

    • 4d4 Slashing Damage per turn

    • +2d4 Slashing Damage per upcast

Replace Spell: Any

  • Misty Step

    • Teleport to an open space within 18m that you can see

--------------------LEVEL 10--------------------

Warlock 4

Feat: Ability Improvement +2 Dexterity or Charisma 

Cantrip:

  • Mage Hand (Short Rest)

    • Summons an incorporeal hand that can manipulate and interact with objects

    • Lasts for 10 turns

Spell:

  • Mirror Image (10 turns)

    • Create 3 Illusory duplicates of yourself that distract attackers

    • +3 AC per duplicate

    • When you evade an attack, 1 duplicate dissappears

--------------------LEVEL 11--------------------

Monk 7

Unlocks:

  • +1 Ki Point

  • Evasion (Passive)

    • When a spell/effect would deal Half Damage on a successful DEX Saving Throw;

      • Deal 0 Damage on successful DEX Saving Throw

      • Deal Half Damage on failed DEX Saving Throw

  • Stillness of Mind (Passive)

    • If you are Charmed or Frightened, you automatically remove the Condition

--------------------LEVEL 12--------------------

Monk 8

Feat: Ability Improvement +2 Constituiton or Charisma 

Unlocks:

  • +1 Ki Point

--------------------GEAR--------------------

Important Items:

(Optional) Power Word: Kill from Dark Urge Origin

-------ACT 1-------

Head:

- Circlet of Blasting

  • Scorching Ray (Level 2) (Long Rest)

    • 2d12 Fire Damage per Ray (3)

    • +1 Ray per upcast

Location: Sold by Blurg in Myconid Colony

------------------------------

Chest:

- Armour of Uninhibited Kushigo

  • Clothing

  • 10 AC + Dexterity Modifier

  • While Patient Defence is Active, the wearer can use a Reaction to make an Unarmed Strike against any Attacker that Misses

Location: Find the Missing Boots quest Reward for giving Boots of Speed to Thrinn in Grymforge

------------------------------

Gloves:

- Gloves of Cinder and Sizzle

  • Unarmed Attacks deal Bonus 1d4 Fire Damage

  • Scorching Ray (Level 3) (Long Rest)

    • 2d12 Fire Damage per Ray (3)

    • +1 Ray per upcast

Location: Sold by Lady Esther at Rosymorn Monastery Trail

- Bracers of Defence

  • +2 AC while not wearing armour or holding a shield

Location:  In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest X: -656 Y: -370

------------------------------

Boots:

- Boots of Genial Striding

  • Movement Speed is unimpeded by Difficult Terrain

Location: Purchased from Blurg in the Myconid Colony

- Disintegrating Night Walkers

  • Cannot be Enwebbed, Entangled, or Ensnared

  • Cannot slip on Grease or Ice

  • Misty Step (Short Rest)

Location: Dropped by Nere

------------------------------

Cloak:

- The Deathstalker Mantle (Invisibility flavored as insane speed)

  • Once per turn when you kill an enemy, become Invisible for 2 turns

Location: Given to The Dark Urge during Act 1 in a custscene

------------------------------

Amulet:

- Sentient Amulet

  • Shatter (Level 1) (Short Rest)

  • Ki Restoration (Long Rest)

  • Can talk to being inside amulet

  • Must succeed a WIS Save when using amulet’s abilities or become Hysterical for 1 turn

Location: Adamantine Chest x: -624 y: 224 in Grymforge 

Note: Can get rid of the spirit in Act 3

------------------------------

Rings:

- Crusher’s Ring

  • +3m Movement Speed

Location: Dropped by Crusher

------------------------------

Melee Weapons:

- Ritual Dagger

  • Dagger

  • On hit, gain +1d4 Attack Rolls & Saving Throws until the end of your next turn

  • Blood Sacrifice (Bonus Action)

    • Take 1d4 Slashing Damage

    • +1d4 Attack Rolls & Saving Throws for 1 turn

Location: On the table next to Abdirak in Shattered Sanctum

- Knife of the Undermountain King

  • Shortsword

  • +2 Enchantment

  • Number needed to roll a Critical Hit is reduced by 1

  • If you roll 2 damage or less, reroll and take the highest result

  • Advantage on Attack Rolls against Obscured targets

Location: Can be bought or looted from A'jak'nir Jeera in Crèche Y'llek

------------------------------

Ranged Weapons:

- Bow of Awareness

  • +1 Enchantment

  • +1 Initiative

Location: Purchased from Roah Moonglow in Shattered Sanctum in Goblin Camp

------------------------------

-------ACT 2-------

Head:

- Hat of Uninhibited Kushigo

  • After dealing damage with Unarmed Attack, gain +1 Spell Save DC until end of turn (Helps with Manifesation Passives)

Location: Purchased from Quartermaster Talli at Last Light Inn

------------------------------

Chest:

- Moon Devotion Robe

  • Clohing

  • 10 AC + DEX Modififier

  • +1 Saving Throws

  • Advantage on Constitution Saving Throws

  • While having Mage Armour, attackers take 1d4 Radiant Damage when you make a successful Saving Throw against their attack

  • Lunar Bulwark (Mage Armour) (Long Rest)

  • Produce Flame (Cantrip)

Location: Looted from Isobel in numerous locations; Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise; Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong; In your camp in act 3 if she accompanies you; Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there

------------------------------

Gloves: N/A

------------------------------

Boots: N/A

------------------------------

Cloak: N/A

------------------------------

Amulet:

- Amulet of the Harpers

  • Advantage on WIS Saving Throws

  • Shield (Long Rest)

Location: Bought from Quartermaster Talli at Last Light Inn

------------------------------

Rings:

- Ring of Free Action

  • Ignore Difficult Terrain

  • Immune to Paralysed and Restrained

Location: Purchased from Araj at Moonrise Towers

- Shadow-Cloaked Ring

  • +1d4 Damage with Weapon and Unarmed Attacks against Obscured creatures or creatures made of shadow

Location: Can be looted from the Shadow Mastiff Alpha in the Ruined Battlefield X: -49 Y: 36; The nearby everburning torches must be destroyed before the Mastiff will appear

------------------------------

Melee Weapons: N/A

------------------------------

Ranged Weapons:

- Darkfire Shortbow

  • Shortbow

  • +2 Enchantment

  • Resistance to Fire Damage

  • Resistance to Cold Damage

  • Haste (Long Rest)

    • Gain an extra action

    • Double movement speed

    • +2 AC

    • Advantage on Dexterity Saving Throws

    • When Haste ends, become Lethargic (lose a turn)

Location: Purchased from Dammon

------------------------------

-------ACT 3-------

Head:

- Mask of Soul Perception

  • +2 Attack Rolls

  • +2 Initiative

  • +2 Perception

  • Detect Thoughts (Short Rest)

Location: Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the Devil's Fee in the Lower City

------------------------------

Chest:

- Garb of the Land and Sky

  • Clothing

  • 10 AC + DEX Modifier

  • +1 AC

  • While using Patient Defense, gain Blade Ward

  • While using Step of the Wind, next Attak Roll has Advantage and deals Bonus 1d8 Force Damage

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

------------------------------

Gloves:

- Servitor of the Black Hand Gloves

  • Unarmed Attacks deal Bonus 1d4 Force Damage

  • Fear (Level 3) (Long Rest)

Location: Found in an Opulent Chest X: -32 Y: 198 on the top floor of Wyrm's Rock Fortress

- Gloves of Soul Catching

  • +2 CON (Up to 20)

  • Unarmed Attacks deal Bonus 1d10 Force Damage

  • Regain 10HP Once per turn OR gain Advantage on Attack Rolls and Saving Throws until the end of next turn

Location: Reward for Save Hope

------------------------------

Boots: N/A

------------------------------

Cloak:

- Cloak of Displacement

  • Causes enemies Disadvantage on Attack Rolls against you until you take damage

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

------------------------------

Amulet:

- Sentient Amulet (Very Rare)

  • Shatter (Level 3) (Long Rest)

  • Ki Restoration (Greater) (Long Rest)

    • Restore Ki Points equal to martial arts die

    • Level 1-2 Monk = 1d4

    • Level 3-8 Monk = 1d6

    • Level 9-12 Monk = 1d8

Location: Complete the quest Help the Cursed Monk

------------------------------

Rings: N/A

------------------------------

Melee Weapons:

- Bloodthirst

  • Dagger

  • +2 Enchantment

  • Bound Weapon

  • Number needed to roll a Critical Hit is reduced by 1

  • True Strike (Bonus Action) (Cantrip) (Short Rest)

  • Main Hand: On hit, target becomes Vulnerable to Piercing Damage

  • Off-Hand: When a creature misses you with a Melee Attack, gain True Strike

  • Off-Hand: +1 AC

Location: Reward for defeating Orin during Get Orin’s Netherstone

------------------------------

Ranged Weapons: N/A

------------------------------


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POSTEDApr 13, 2024
ARCHIVEDJun 10, 2026