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Talion (Alternate)

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-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Bard

- +2 Level 1 Spell Slots

- +3 Bardic Inspiration Charges

- Bardic Inspiration

  • Grant an ally +1d6 on their next Attack Roll, Saving Throw, or Ability Check

  • Level 5 = 1d8

  • Level 10 = 1d10

Cantrips:

- Blade Ward (2 turns)

  • Halves incoming Physical Damage for 2 turns

- Light

  • Infuse an object with an aura of light with a radius of 7.5m

Spells:

- Longstrider (Ritual)

  • +3m Movement Speed

- Heroism (Concentration)

  • Gain 5 Temp HP each turn

  • Immune to Frightened

- Cure Wounds

  • Heal 1d8 + Spellcasting Modifier HP

  • +1d8 per upcast

- Dissonant Whispers

  • 3d6 Psychic Damage

  • Frighten creature for 2 turns

  • +1d6 per Upcast

Race: Human or Half-Elf Wood Elf

  • +3m Movement Speed

  • Darkvision

    • Can see in the dark up to 12m

    • Prevents Disadvantage when attacking creatures in the dark within 12m

  • Weapon Proficiency: Longswords, Shortswords, Longbows, Shortbows

  • Advantage on Charmed Saving Throws

  • Cannot be magically put to Sleep

  • Perception Proficiency

  • Stealth Proficiency

Background: Soldier (Athletics, Intimidation)

Skills: Insight, Perception, Survival (Stealth if possible)

Stats:

  • STR = 8

  • DEX = 16

  • CON = 14

  • INT = 8

  • WIS = 10

  • CHA = 17

Note: Consider respec to DEX 14 & CON 16 after Warlock 3. This build will utilize Hag’s Hair for +1 CHA & Pact of the Blade for CHA Weapon Rolls. Talion will wear the Amulet of Greater Health for Max CON in the late game.

--------------------LEVEL 2--------------------

Bard 2

- +1 Level 1 Spell Slot

- Jack of All Trades

  • Add half of your Proficiency Bonus to Ability Checks you aren’t proficient in

- Song of Rest (Long Rest)

  • Take a Short Rest

Spell:

Featherfall or Charm Person (Featherfall for late game especially)

- Feather Fall (Ritual) (10 turns)

  • Immune to Falling Damage

  • Affects you and allies within 9m

- Charm Person (10 turns)

  • Can’t attack spellcaster

  • Spellcaster has Advantage on Charisma Checks in dialogue

  • Ends early if target is hurt

--------------------LEVEL 3--------------------

Bard 3

Subclass: College of Swords

- +1 Level 1 Spell Slot

- +2 Level 2 Spell Slots

Skills: Stealth or Insight, Perception

Note: Take Stealth if you want to use Greater Invisibility later on.

Fighting Style: Duelling

  • +2 Bonus to Damage Rolls when wielding only 1 One-Handed Weapon

  • Works with Shields

Spell:

- Enhance Ability (Concentration)

  • Advantage on Ability Checks with chosen Ability

  • +1 creature when cast at 3rd Level or higher

--------------------LEVEL 4--------------------

Multiclass: Warlock

Subclass: The Archfey

- +1 Warlock Spell Slot

- Fey Presence

  • Charm or Frighten foes within 3m

Cantrips:

- Eldritch Blast

  • 1d10 Force Damage per Beam

  • Level 5 = 2 Beams

  • Level 10 = 3 Beams

- Bone Chill

  • 1d8 Necrotic Damage

  • Target cannot regain HP for 1 turn

  • If target is Undead, has Disadvantage on Attack Rolls

  • 2d8 Necrotic Damage at Level 5

  • 3d8 Necrotic Damage at Level 10

Spells:

- Hex (Concentration)

  • Attacks deal Bonus 1d6 Necrotic Damage against target with Hex

  • Hex causes Disadvantage on Checks of an Ability of your choosing

- Faerie Fire (Concentration)

  • All targets within 6m area turn visible and Attack Rolls against them have Advantage

--------------------LEVEL 5--------------------

Warlock 2

- +1 Warlock Spell Slot

Eldritch Invocations:

- Agonising Blast (Passive)

  • Add CHA Modifier to Eldritch Blast’s Damage

- Devil’s Sight

  • Able to see in magical and nonmagical Darkness

Spell:

- Armour of Agathys

  • Gain 5 Temp HP and deal 5 Cold Damage to attackers while Temp HP persists

  • +5 Temp HP and Damage per upcast

  • Lasts until Long Rest or Temp HP is gone

--------------------LEVEL 6--------------------

Warlock 3

- Level 2 Warlock Spell Slots

Pact Boon: Pact of the Blade

- Pact of the Blade

Bind Pact Weapon

Spell:

- Darkness

  • Create 5m Area of Darkness

  • Creatures are Blinded

  • Ranged Attacks cannot penetrate Darkness

  • Immunity to Blinded negates effects

Note: Darkness requires headcanon. Consider this to be Talion’s “stealth” capabilities/speed for this version.)

Replace Spell: Faerie Fire

- Mirror Image (10 turns)

  • Create 3 Illusory duplicates of yourself that distract attackers

  • +3 AC per duplicate

  • When you evade an attack, 1 duplicate dissappears

--------------------LEVEL 7--------------------

Warlock 4

Cantrip:

- Friends (Concentration) (10 turns)

  • Advantage on Charisma Checks against non-hostiles creatures

  • Can be used in Dialogue

  • Can be cast while Silenced

Spell:

- Misty Step

  • Teleport to an open space within 18m that you can see

Replace Spell: Armour of Agathys

- Hold Person (Concentration)

  • Hold an enemy still; Cannot Move, Act, or React

  • Attacks against target are always Critical Hits within 3m

  • Target can make a WIS Save to escape at the end of each turn

  • +1 target per upcast

Feat:

Ability Improvement (+2 CHA)

--------------------LEVEL 8--------------------

Warlock 5

- Level 3 Warlock Spell Slots

- Deepened Pact: Extra Attack

Eldritch Invocation:

- Repelling Blast

  • When you hit a creature with Eldritch Blast, can push them 4.5m away

Spell:

- Vampiric Touch (Concentration)

  • 3d6 Necrotic Damage

  • Can recast while concentration without expending spell slot

  • +1d6 Necrotic Damage per upcast

Replace Spell: Hex

- Remove Curse

  • Remove all Curses and Hexes affecting a creature

--------------------LEVEL 9--------------------

Warlock 6

- Misty Escape (Short Rest) (Reaction)

  • Upon taking damage, become Invisible

  • Can cast Misty Step on next turn but will break Invisibility

Spell:

- Fear (Concentration)

  • Cause targets in a 9m Cone AoE to become Fearful for 2 turns

    • Disadvantage on Attack Rolls

    • Disadvantage on Ability Checks

    • Must run from source of fear

    • Cannot take additional actions

    • Can make a Saving Throw to shake of effect if they end their turn out of line of sight of caster

--------------------LEVEL 10--------------------

Warlock 7

- Level 4 Warlock Spell Slots

Eldritch Invocation:

- Dreadful Word

  • Can cast Confusion with a Warlock Spell Slot

    • Confuse a group of creatures for 3 turns

      • Hostile to everyone

      • Wanders aimlessly

      • Chance to skip turn

    • Larger AoE per upcast

Spell:

- Dominate Beast (Concentration)

  • Control a Beast for 10 turns

  • When the creature takes damage, makes a Wisdom Saving Throw against domination

--------------------LEVEL 11--------------------

Warlock 8

Spell:

Note: Choose any spell. It will be replaced next level.

Feat:

Great Weapon Master

Note: I know, I couldn’t help myself. GWM for Talion’s brutal 2-handed executions.

--------------------LEVEL 12--------------------

Warlock 9

Level 5 Warlock Spell Slots

Eldritch Invocation:

Otherworldly Leap

Spell:

- Dominate Person (Concentration)

  • Control a Humanoid for 10 turns

  • When the creature takes damage, makes a Wisdom Saving Throw against domination

Replace Spell: (last chosen spell)

Hold Monster

--------------------GEAR--------------------

Important Items:

Hag’s Hair (+1 CHA)

-------ACT 1-------

Head:

- The Shadespell Circlet

  • +1 Spell Save DC while Obscured

Location: Sold by Omeluum in Myconid Colony

------------------------------

Chest:

- Spidersilk Armour

  • Light Armour

  • 12 AC + Dexterity Modifier

  • +1 Stealth Checks

  • Advantage on Constitution Saving Throws

Location: Worn by Minthara

- Dark Justiciar Mail

  • Medium Armour

  • 13 AC + 2 (DEX)

  • While obscured, deal 1d4 Necrotic Damage to attackers that hit you with a Melee Attack

Location: Looted from skeletons in Grymforge

- Adamantine Scale Mail

  • 16 AC

  • -1 All Incoming Damage

  • Immunity to Critical Hits

  • When hit with a Melee Attack, the attacker is sent Reeling for 3 turns

    • Reeling:

      • -1 Attack Rolls for every turn remaining

Location: Grymforge

------------------------------

Gloves:

- Gloves of the Growling Underdog

  • +1 Strength Saving Throws

  • Advantage on Melee Attack Rolls when surrounded by 2 or more foes

Location: Dror Ragzlin’s Treasure Chests

- Wondrous Gloves**

  • +1 AC

  • +1 Bardic Inspiration Charge

Location: Dropped by a Mimic in Grymforge

------------------------------

Boots:

- Disintegrating Night Walkers

  • Cannot be Enwebbed, Entangled, or Ensnared

  • Cannot slip on Grease or Ice

  • Misty Step (Short Rest)

Location: Dropped by Nere

------------------------------

Cloak: N/A

------------------------------

Amulet:

- Periapt of Wound Closure

  • When Downed, automatically stabilise

  • Whenever healed, heal Max possible HP

Location: Purchased from Lady Esther at the Rosymorn Monastery Trail

- Amulet of Branding

  • Brand the Weak

    • Bludgeon the Weak

      • Target is Vulnerable to Bludgeoning Damage for 3 turns

    • Slash the Weak

      • Target is Vulnerable to Slashing Damage for 3 turns

    • Pierce the Weak*

      • Target is Vulnerable to Piercing Damage for 3 turns

Location: Looted from a Githyanki at Crèche Y'llek

- Amulet of Misty Step

  • Misty Step (Short Rest)

Location: Gilded chest next to the bed behind Polma in the Defiled Temple X: 386 Y: 8

------------------------------

Rings:

- Strange Conduit Ring

  • +1d4 Psychic Damage on Weapon Attacks while Concentrating 

Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657

------------------------------

Melee Weapons:

- Phalar Aluve

  • +1 Enchantment

  • +1 Performance

  • Sing (Short Rest)

    • All allies within 6m gain +1d4 Attack Rolls and Saving Throws

  • Shriek (Short Rest)

    • All enemies within 6m have -1d4 Saving Throws

    • Affected enemies receive +1d4 Thunder Damage

Location: Underdark

- Larethian’s Wrath

  • +1 Enchantment

  • Razor Gale (Short Rest)

    • Deal Damage to enemies in a 4m Cone AoE

    • Targets take Half-Damage on Miss

    • Unlike Cleave, does NOT have maximum number of targets

Location: Purchased at Crèche Y'llek

------------------------------

Ranged Weapons:

- Bow of the Banshee

  • +1 Enchantment

  • +1d4 Attack Rolls against Frightened creatures

  • +1d4 Damage against Frightened creatures

  • On a hit, possibly inflict Frightened

  • Note: Both +1d4 buffs apply to all weapons you are wielding

Location: Corsair Greymon in Grymforge

------------------------------

-------ACT 2-------

Head:

- Flawed Helldusk Helmet

  • +1 Constitution Saving Throws

  • +2 Saving Throws against Spells

Location: Obtained by giving Infernal Iron to Dammon

------------------------------

Chest: N/A

------------------------------

Gloves:

- Gloves of the Duellist**

  • +2 Bonus to Weapon Attack Rolls while only wielding a One-Handed Weapon in your Main Hand

Location: Purchased at Moonrise Towers

- Flawed Helldusk Gloves

  • +1d4 Fire Damage with Weapon Attacks

  • +1d4 Necrotic Damage with Unarmed Attacks

  • Unarmed Attacks have a chance to inflict Bleeding

  • +1 Strength Saving Throws

Location: Purchased from Dammon

- Dark Justiciar Gauntlets (Rare)

  • +1d4 Necrotic Damage with Weapon Attacks

  • +1 Strength Saving Throws

  • Beckoning Darkness (Bonus Action)

    • Creatures is haunted by darkness for 2 turns

    • Takes 1d8 Necrotic Damage if it enters or starts its turn in an Obscured area

Location: Reward for killing the Nightsong in Nightsong's Prison

------------------------------

Boots: N/A

------------------------------

Cloak:

- Cloak of Protection

  • +1 AC

  • +1 Saving Throw

Location: Purchase from trader at Last Light Inn

------------------------------

Amulet: N/A

------------------------------

Rings:

- Shadow Blade Ring

  • Shadow Blade (Short Rest) (Concentration)

    • Conjure a shortsword

    • Can be unequipped and equipped as long as it remains on the caster’s person

    • 2d8 Psychic Damage

    • Advantage against Obscured creatures

Location: Reward for Find Arabella’s Parents quest

- Ring of Shadows

  • Pass Without Trace (Concentration) (Long Rest)

    • +10 Stealth Checks for you and allies in 9m radius

    • Lasts until Long Rest

Location: Hide and Seek quest reward by Oliver, House with Flowers in Shadow-Cursed Lands. Can also be obtained by knocking him out or through pick-pocketing at the exact moment the encounter becomes a tactical turn based encounter and before he vanishes or if you can see invisible creatures

- Ring of Free Action**

  • Ignore Difficult Terrain

  • Immune to Paralysed and Restrained

Location: Purchased at Moonrise Towers

- Shadow-Cloaked Ring**

  • +1d4 Weapon and Unarmed Damage against Lightly Obscured, Heavily Obscured, and Shadow creatures

Location: Looted from the Shadow Mastiff Alpha in Ruined Battlefield

------------------------------

Melee Weapons:

- Render of Mind & Body

  • Shortsword

  • +1 Enchantment

  • When Attacking with Advantage deal bonus 1d8 Psychic Damage

Location: Purchased at Moonrise Towers

- Sword of Life Stealing

  • +2 Enchantment

  • On Critical Hit, deal 10 Necrotic Damage and gain 10 Temporary HP

Location: Purchased from Dammon

------------------------------

Ranged Weapons:

- Least Expected

  • Shortbow

  • +2 Enchantment

  • +1d4 Bonus to Ranged Weapon Attacks while Obscured

  • Blinding Shot (Bonus Action)

    • Blind your target

Location: Gauntlet of Shar

------------------------------

-------ACT 3-------

Head:

- Birthright

  • +2 Charisma (Max 22)

Location: Purchased in Sorcerous Sundries or Ramazith's Tower

- Helldusk Helmet

  • +2 Saving Throws against Spells

  • Immune to Critical Hits

  • Immune to Blinded

  • See in Darkness up to 12m

  • Immolating Gaze (Short Rest)

    • Frighten creature

    • +2d8 Fire Damage against Burning creatures

Location: Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile X: -6482 Y: 2939

- Sarevok’s Horned Helmet

  • Medium Armour

  • Number needed to roll a Critical Hit is reduced by 1

  • Cannot be Frightened

  • Darkvision up to 3m or 15m if you already have it

Location: Sarevok

- Helmet of Grit

  • +1 DEX Saving Throws

  • When the wearer has 50% or less HP, gain an additional Bonus Action

Location: Looted from chest in cursed room of Szarr Palace X: -1298 Y: 965

------------------------------

Chest:

- Helldusk Armour

  • Heavy Armour

  • 21 AC

  • Considered Proficient with this armour while wearing it

  • When you succeed a Saving Throw, the caster receives Burning for 3 turns

  • Resistance to Fire

  • Immunity to Burning

  • -3 Damage from all sources

  • Fly

Location: Looted from Raphael

------------------------------

Gloves:

- Quickspell Gloves

  • Cast a Cantrip as a Bonus Action once per Short Rest

Location: Purchased at Sorcerous Sundries

- Helldusk Gloves

  • +1 Spell Attack Rolls

  • +1 Spell Save DC

  • +1 STR Saving Throws

  • +1d6 Fire Damage with Weapon Attacks

  • +1d6 Necrotic Damage with Unarmed Attacks

  • Unarmed Attacks may inflict Bleeding

  • Rays of Fire (Cantrip) (Short Rest)

    • 3d6 Fire Damage per ray (3)

Location: Dropped by Haarlep in the House of Hope

------------------------------

Boots:

- Boots of Persistence

  • +1 Dexterity Saving Throws

  • Gain Permanent Longstrider

    • +3m Movement Speed

  • Gain Permanent Freedom of Movement

    • Movement Speed unimpeded by Difficult Terrain

    • Immune to Paralysed and Restrained

Location: Purchased from Dammon in Baldur’s Gate

------------------------------

Cloak:

- Shade-Slayer Cloak

  • Number needed to roll a Critical Hit reduced by 1 while Hiding

Location: Sold by Sticky Dondo X: -17 Y: 755 in the Guildhall, found in the Lower City Sewers

- Nymph Cloak

  • Dominate Person (Long Rest)

Location: Looted from the High Security Vault n°1 in The Counting House in the Lower City of Baldur's Gate OR Sold by Ferg Drogher in Rivington. It is part of his special stock, which requires a Persuasion check to access

------------------------------

Amulet:

- Amulet of Greater Health

  • Set CON to 23

  • Advantage on CON Saving Throws

Location: House of Hope

------------------------------

Rings:

- Keepsake Ring

  • Dominate Beast (Long Rest)

Location: Can be found on the floor of the Elfsong Tavern Basement X: -859 Y: 531

------------------------------

Melee Weapons:

- Duke Ravengard’s Longsword

  • Longsword

  • +1 Enchantment

  • +2 CHA (Up to 24)

  • When you kill an enemy, allies within 9m gain Temp HP = CHA Modifier

  • Commander’s Strike (Short Rest)

    • Choose an ally to use a reaction on their next turn to make a Weapon Attack

Location: Looted from Duke Ravengard during the Coronation

------------------------------

Ranged Weapons:

- Gontr Mael

  • Longbow

  • +3 Enchantment

  • On hit, chance to inflict Guiding Bolt

    • Next attack against target has Advantage

  • Glows light in a 6m Radius

  • Celestial Haste (Concentration) (Long Rest)

    • Gain Haste for 5 turns without becoming Lethargic afterwards

  • Bolt of Celestial Light (Short Rest)

    • Frighten target

    • +1d4 Radiant Damage

Location: Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206

------------------------------

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POSTEDApr 21, 2024
ARCHIVEDJun 10, 2026