Previous Post

Aang (Way of the Four Elements Monk Pure Build)

Next Post
no preview
DESCRIPTION

A pure build for Aang-inspired Way of the Four Elements Monk

-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Monk

- +2 Ki Points

- Martial Arts: Dextrous Attacks

  • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher

- Martial Arts: Deft Strikes

  • 1d4 Unarmed/Monk weapons unless normal damage is higher

- Martial Arts: Bonus Unarmed Strike

  • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action

- Unarmoured Defence

  • Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your Wisdom Modifier to your Armour Class. This feature does not combine with Mage Armour, nor the Barbarian version of Unarmoured Defence

- Flurry of Blows

  • Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks

Race: Human 

Background: Folk-Hero

Skills: Any

Stats:

  • STR = 8

  • DEX = 16

  • CON = 14

  • INT = 8

  • WIS = 16

  • CHA = 8

--------------------LEVEL 2--------------------

Monk 2

- +1 Ki Point

- Unarmoured Movement

  • +3m Movement Speed while unarmoured and not using a shield

- Patient Defence

  • When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage, and you have Advantage on Dex saving throw

Step of the Wind: Dash

  • Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action

Step of the Wind: Disengage

  • Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action

--------------------LEVEL 3--------------------

Monk 3

Subclass: Way of the Four Elements

- +1 Ki Point

- Martial Arts: Deft Strikes

  • 1d6 Unarmed/Monk weapons unless normal damage is higher

- Deflect Missiles

  • Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender

- Harmony of Fire and Water

  • While not in combat, regain half of your Ki Point (rounded down)

Disciple of the Elements:

- Fist of Unbroken Air

  • Push the target back 6 m / 20 ft and knock it Prone

- Fangs of the Fire Snake

  • Hit foes from afar. Your next melee attacks deal an additional 1d4Fire damage

- Water Whip

  • Possibly pulls a target Range: 9 m / 30 ft toward you or knocks it Prone

--------------------LEVEL 4--------------------

Monk 4

- +1 Ki Point

- Slow Fall

  • When you fall, you can use your reaction to gain Resistance to Falling damage

Feat: Ability Improvement (+2 WIS)

--------------------LEVEL 5--------------------

Monk 5

- +1 Ki Point

- Extra Attack

- Stunning Strike

  • Spend a Ki Point to deal your Weapon/Unarmed Damage and possibly Stun the target

--------------------LEVEL 6--------------------

Monk 6

- +1 Ki Point

- Improved Unarmoured Movement

  • +4.5m Movement Speed while unarmoured and not using a shield

- Ki-Empowered Strikes

  • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage

Disciple of the Elements:

- Clench of the North Wind

  • Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits

--------------------LEVEL 7--------------------

Monk 7

- +1 Ki Point

- Evasion

  • Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail

- Stillness of Mind

  • If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition

Replace Spell: Fangs of the Fire Snake

- Embrace of the Inferno

  • Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Fire

--------------------LEVEL 8--------------------

Monk 8

- +1 Ki Point

Feat: Ability Improvement (+2 WIS or +2 DEX)

--------------------LEVEL 9--------------------

Monk 9

- +1 Ki Point

- Martial Arts: Deft Strikes

  • 1d8 Unarmed/Monk weapons unless normal damage is higher

- Advanced Unarmoured Movement

  • Difficult Terrain doesn't slow you down and you can Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield

- Improved Elemental Casting

  • Your affinity with elemental ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray

Disciple of the Elements:

- Rush of the Gale Spirits

  • Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them Off Balance

--------------------LEVEL 10--------------------

Monk 10

- +1 Ki Point

- Improved Unarmoured Movement

  • +6m Movement Speed while unarmoured and not using a shield

- Purity of Body

  • You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians

--------------------LEVEL 11--------------------

Monk 11

+1 Ki Point

- Flames of the Phoenix

  • Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity 8d6 Fire Damage

--------------------LEVEL 12--------------------

Monk 12

- +1 Ki Point

Feat: Ability Improvement (+2 WIS or +2 DEX)

Replace Spell: Embrace of the Inferno

- Ride the Wind

  • Gain the ability to Fly

--------------------GEAR--------------------

Important Items: N/A

-------ACT 1-------

Head:

- Diadem of Arcane Synergy

  • When you inflict a condition, gain Arcane Synergy for 2 turns

    • Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier

Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek

------------------------------

Chest:

- Graceful Cloth

  • Clothing

  • 10 AC + DEX Modifier

  • +2 DEX

  • +1 DEX Saving Throws

  • +1.5m Jump Distance

  • Cat’s Grace

    • Advantage on DEX Checks

    • Half-Damage from falling

Location: Sold by Lady Esther at the Rosymorn Monastery Trail, just after taking the Mountain Path

- Armour of Uninhibited Kushigo

  • Clothing

  • 10 AC + Dexterity Modifier

  • While Patient Defence is Active, the wearer can use a Reaction to make an Unarmed Strike against any Attacker that Misses

Location: Find the Missing Boots quest Reward for giving Boots of Speed to Thrinn in Grymforge

------------------------------

Gloves:

- Gloves of Belligerent Skies

  • When dealing Thunder, Lightning, or Radiant Damage, inflict 2 turns of Reverberation on the target

Location: Inside an elegant chest in the Inquisitor's Chamber of Crèche Y'llek, along the southern wall of the room, on the western side

- Bracers of Defence

  • +2 AC while not wearing armour or holding a shield

Location:  In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest X: -656 Y: -370

- Fleetfingers

  • When you Dash or make a similar action, you can Jump without using a Bonus Action

Location: Chest in Forest X: 80 Y: 347

- Gloves of Cinder and Sizzle

  • Unarmed Attacks deal Bonus 1d4 Fire Damage

  • Scorching Ray (Long Rest)

Location: Sold by Lady Esther at Rosymorn Monastery Trail

------------------------------

Boots:

- Boots of Stormy Clamour

  • When you inflict a condition on a creature, also inflict 2 turns of Reverberation

    • Reverberation

      • Entity has a -1 penalty to STR, DEX, and CON Saving Throws per remaining turn

      • When the entity has 5 or more turns of this, it takes 1d4 Thunder Damage and has a chance to fall Prone (DC 10 CON Save)

      • Creatures Immune to Thunder cannot receive Reverberation

Location: Sold by Omeluum

- Disintegrating Night Walkers

  • Cannot be Enwebbed, Entangled, or Ensnared

  • Cannot slip on Grease or Ice

  • Misty Step (Short Rest)

Location: Dropped by Nere

- Boots of Genial Striding

  • Movement Speed is unimpeded by Difficult Terrain

Location: Purchased from Blurg in the Myconid Colony

------------------------------

Cloak: N/A

------------------------------

Amulet:


- Amulet of Misty Step

  • Misty Step (Short Rest)

Location: Gilded chest next to the bed behind Polma in the Defiled Temple X: 386 Y: 8

- Sentient Amulet

  • Shatter (Level 1) (Short Rest)

  • Ki Restoration (Long Rest)

  • Can talk to being inside amulet

  • Must succeed a WIS Save when using amulet’s abilities or become Hysterical for 1 turn

Location: Adamantine Chest x: -624 y: 224 in Grymforge 

- Periapt of Wound Closure

  • When Downed, automatically stabilise

  • Whenever healed, heal Max possible HP

Location: Purchased from Lady Esther at the Rosymorn Monastery Trail

------------------------------

Rings:

- Ring of Absolute Force

  • Thunderwave (Short Rest)

  • If wearer bears the Absolute’s Brand, deal bonus 1 Thunder Damage with Thunder spells/attacks

Location: Dropped by Sergeant Thrinn in Grymforge

- Ring of Protection

  • +1 AC

  • +1 Saving Throws

Location: Reward for Steal the Sacred Idoll

------------------------------

Melee Weapons:

- Staff of Arcane Blessing (If using this, pair with Strange Conduit Ring)*

- Gold Wyrmling Staff

  • +1 Enchantment

  • +1d4 Fire Damage

  • Firebolt (Cantrip)

Location: Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29.

  • On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries, Lower City X: -2 Y: -66

- Mourning Frost

  • +1 Enchantment

  • +1d4 Cold Damage

  • Ray of Frost (Cantrip)

  • +1 Cold Damage when dealing Cold Damage

  • When dealing Cold Damage, chance to Chill target

Location: Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the Underdark

- Cacophony

  • +1 Enchantment

  • +1d4 Thunder Damage

  • Thunderous Smite (Short Rest)

    • +2d6 Thunder Damage

    • Pushes target 3m

    • Chance to knock target Prone

Location: Purchased from Lady Esther at Rosymorn Monastery Trail

------------------------------

Ranged Weapons: N/A

------------------------------

-------ACT 2-------

Head:

- Hat of Fire Acuity

  • When you deal Fire Damage, gain Arcane Acuity for 2 turns (stacks)

    • +1 Spell Attack Rolls for each remaining turn

    • +1 Spell Save DC for each remaining turn

    • Reduce the duration by 2 each time the entity takes damage

    • Maximum 10 turns

Location: Looted from the Strange Ox (Also in Act 3)

- Hat of Storm Scion’s Power

  • Whenever the wearer deals Thunder damage, gain Arcane Acuity

    • Arcane Acuity

      • +1 Spell Attack Rolls for each remaining turn

      • +1 Spell Save DC for each remaining turn

      • Duration reduced by 2 when entity takes damage

      • Max 10 turns

Location: Purchased from Araj in Moonrise Towers

- Coldbrim Hat

  • Once per turn, any spell condition inflicted on a target also applies 2 turns of Encrusted with Frost

Location: Act Two:Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers within Moonrise Towers.

Act Three:Found on a table by the Lava Elemental in Sorcerous Sundries.

- Fistbreaker Helm

  • +1 Spell Save DC

  • +1 Initiative

Location: Sold by Lann Tarv at Moonrise Towers

------------------------------

Chest: N/A

------------------------------

Gloves:

- Gloves of Battlemage’s Power

  • +1 STR Saving Throws

  • When your Weapon Attack Roll inflicts a condition, gain Arcane Acuity (stacks)

    • +1 Spell Attack Rolls for each remaining turn

    • +1 Spell Save DC for each remaining turn

    • Reduce the duration by 2 each time the entity takes damage

    • Maximum 10 turns

Location: Last Light Inn Quartermaster

------------------------------

Boots: N/A

------------------------------

Cloak:

- Cloak of Elemental Absorption

  • Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.

Location: Can be looted from an Opulent Chest X: -170 Y: -171 in Ketheric Thorm's chambers on the second floor of Moonrise Towers

- Thunderskin Cloak

  • When a creature inflicted with Reverberation deals damage to the wearer, the creature must make a CON Saving Throw or become Dazed

Location: Purchased from Araj in Moonrise Towers

- Cloak of Protection

  • +1 AC

  • +1 Saving Throw

Location: Purchase from trader at Last Light Inn

------------------------------

Amulet:

- Spineshudder Amulet

  • When you deal damage with a Ranged Spell Attack, inflict 2 turns of Reverberation

Location: Looted from the Mimic X: -171 Y: -195 in the bedroom on the upper floor of Moonrise Towers

- Amulet of the Harpers

  • Advantage on WIS Saving Throws

  • Shield (Long Rest)

Location: Bought from Quartermaster Talli at Last Light Inn

------------------------------

Rings:

- Ring of Free Action

  • Ignore Difficult Terrain

  • Immune to Paralysed and Restrained

Location: Purchased from Araj at Moonrise Towers

------------------------------

Melee Weapons:

- Incandescent Staff

  • +1 Spell Attack Rolls

  • Fire Resistance

  • Fire Bolt (Cantrip)

  • Fireball (Level 3) (Long Rest)

Location: Quartermaster Tali

------------------------------

Ranged Weapons:

- Darkfire Shortbow

  • Shortbow

  • +2 Enchantment

  • Resistance to Fire Damage

  • Resistance to Cold Damage

  • Haste (Long Rest)

    • Gain an extra action

    • Double movement speed

    • +2 AC

    • Advantage on Dexterity Saving Throws

    • When Haste ends, become Lethargic (lose a turn)

Location: Purchased from Dammon

------------------------------

-------ACT 3-------

Head:

- Mask of Soul Perception (Optional)

  • +2 Attack Rolls

  • +2 Initiative

  • +2 Perception

  • Detect Thoughts (Short Rest)

Location: Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the Devil's Fee in the Lower City

------------------------------

Chest:

- Garb of the Land and Sky

  • Clothing

  • 10 AC + DEX Modifier

  • +1 AC

  • While using Patient Defense, gain Blade Ward

  • While using Step of the Wind, next Attak Roll has Advantage and deals Bonus 1d8 Force Damage

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

------------------------------

Gloves:

- Gloves of Soul Catching

  • +2 CON (Up to 20)

  • Unarmed Attacks deal Bonus 1d10 Force Damage

  • Regain 10HP Once per turn OR gain Advantage on Attack Rolls and Saving Throws until the end of next turn

Location: Reward for Save Hope

- Thunderpalm Strikers

  • +1d4 Thunder Damage with Unarmed Attacks

  • Thunderwave (Level 3 Spell) (Long Rest)

Location: Sold by Bumpnagel in Angleiron's Cellar accessible via a cave entrance at X: 30 Y: 29 in Rivington

------------------------------

Boots:

- Boots of Uninhibited Kushigo (If using Unarmed)

  •  Unarmed Attacks deal Bonus Damage equal to WIS Modifier

Location: Dropped by Prelate Lir'i'c, as you enter Act Three.

------------------------------

Cloak:

- Cloak of the Weave

  • +1 Spell Attack Rolls

  • +1 Spell Save DC

  • Absorb Elements (Short Rest)

    • Take half damage from an elemental attack, and deal +1d6 Bonus Damage of that element on your next attack

Location: Sold by Helsik at the Devil's Fee once her special stock is unlocked

- Cloak of Displacement

  • Causes enemies Disadvantage on Attack Rolls against you until you take damage

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

------------------------------

Amulet:

- Sentient Amulet (Very Rare)

  • Shatter (Level 3) (Long Rest)

  • Ki Restoration (Greater) (Long Rest)

    • Restore Ki Points equal to martial arts die

    • Level 1-2 Monk = 1d4

    • Level 3-8 Monk = 1d6

    • Level 9-12 Monk = 1d8

Location: Complete the quest Help the Cursed Monk

------------------------------

Rings: N/A

------------------------------

Melee Weapons:

- Markoheshkir

------------------------------

Ranged Weapons:

- Gontr Mael

  • Longbow

  • +3 Enchantment

  • On hit, chance to inflict Guiding Bolt

    • Next attack against target has Advantage

  • Glows light in a 6m Radius

  • Celestial Haste (Concentration) (Long Rest)

    • Gain Haste for 5 turns without becoming Lethargic afterwards

  • Bolt of Celestial Light (Short Rest)

    • Frighten target

    • +1d4 Radiant Damage

Location: Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206

------------------------------

PURGE EVIL PATREON 1 favs
VIEWS1
FILES1 file
POSTEDJul 27, 2024
ARCHIVEDJun 10, 2026