no preview
DESCRIPTION

1/4 of the Fellowship - Battlemaster Pure Build

-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Fighter

- Second Wind (Short Rest)

  • Regain 1d10 + Fighter Level HP

Fighting Style: Great Weapon Fighting

  • When you roll a 1 or 2 on a 2-Handed Attack, the die is rerolled once

Race: Gold Dwarf

  • 7.5m Movement Speed

  • Dwarven Combat Training

    • Proficiency with Battleaxes, Handaxes, Light Hammers, and Warhammers

  • Darkvision

    • Can see in the dark up to 12m

  • Dwarven Resilience

    • Advantage on Saving Throws against being Poisoned

    • Poison Resistance

  • Dwarven Toughness

    • Max HP increases by 1 every level

Background: Soldier or Folk Hero

Skills: Acrobatics (THROW ME!), Survival

Stats:

  • STR = 17

  • DEX = 14

  • CON = 15

  • INT = 8

  • WIS = 12

  • CHA = 8

--------------------LEVEL 2--------------------

Fighter 2

- Action Surge

  • Gain an additional Action to use this turn

--------------------LEVEL 3--------------------

Fighter 3

Subclass: Battle Master

- +4 Superiority Dice

Manoeuvres:

- Disarming Attack

  • Weapon Damage + 1d8 Physical Damage

  • May force target to drop weapons

- Precision Attack

  • Add Superiority Dice Roll to next Attack Roll

- Trip Attack

  • Chance to knock enemy Prone

--------------------LEVEL 4--------------------

Fighter 4

Feat: Ability Improvement (+1 STR +1 CON)

--------------------LEVEL 5--------------------

Fighter 5

- Extra Attack

--------------------LEVEL 6--------------------

Fighter 6

Feat: Great Weapon Master

  • Great Weapon Master: Bonus Attack

    • When you kill a creature or land a critical hit, you can make another attack using a Bonus Action

  • Great Weapon Master: All In (Toggleable)

    • -5 Attack Rolls with 2-Handed Weapons

    • +10 Damage with 2-Handed Weapons

--------------------LEVEL 7--------------------

Fighter 7

- +1 Superiority Die

Manoeuvres:

- Goading Attack

  • Cause enemy to have Disadvantage on Attack Rolls against anyone but you

- Riposte (Reaction)

  • Weapon + Superiority Die Damage

  • When a creature misses you with a melee attack, retaliate

--------------------LEVEL 8--------------------

Fighter 8

Feat: Ability Improvement (+2 STR)

--------------------LEVEL 9--------------------

Fighter 9

- Indomitable (Long Rest)

  • When you fail a Saving Throw, reroll

--------------------LEVEL 10--------------------

Fighter 10

- Improved Combat Superiority

  • Superiority Die increases to d10

Manoeuvres:

- Menacing Attack

  • Chance to Frighten the target

    • Frightened:

      • Cannot move

      • Disadvantage on Ability Checks and Attack Rolls

- Sweeping Attack

  • Deal Superiority Die Damage in a 2m Cone AoE

--------------------LEVEL 11--------------------

Fighter 11

- Improved Extra Attack

--------------------LEVEL 12--------------------

Fighter 12

Feat: Sentinel

  • Sentinel: Vengeance

    • When an enemy within melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Ally cannot have Sentinel feat

  • Sentinel: Snare

    • When you hit a creature with an Attack of Opportunity, it can no longer move for the rest of its turn

  • Sentinel: Opportunity Advantage

    • Advantage on Opportunity Attacks

Optional Feats:

- Charger

- Martial Adept

- Mobile

- Savage Attacker

- Tough

--------------------GEAR--------------------

Important Items: N/A

Note: Some gear can be swapped between party members whenever necessary, such as the Ring/Cloak of Protection, Periapt of Wound Closure, Ring of Free Action, etc.

-------ACT 1-------

Head:

- Grymskull Helm

  • Immune to Critical Hits

  • Fire Resistance

  • Hunter’s Mark (Long Rest) (Concentration)

  • +1d6 Physical Damage to Weapon Attacks

  • Can recast without expending spell slots

Location: Dropped by Grym in Grymforge

------------------------------

Chest:

- Adamantine Splint Armour

  • Heavy Armour

  • 18 AC

  • -2 All Incoming Damage

  • Immunity to Critical Hits

  • Disadvantage on Stealth Checks

  • When hit with a Melee Attack, the attacker is sent Reeling for 3 turns

    • Reeling:

      • -1 Attack Rolls for every turn remaining

Location: Grymforge

------------------------------

Gloves:

- Gloves of Uninhibited Kushigo

  • +1d4 Damage from Thrown Attacks and Improvised Weapon Attacks

Location: Given to you by Derryth Bonecloak in the Myconid Colony as reward for saving Baelen Bonecloak during Find the Mushroom Picker

- Gloves of the Growling Underdog

  • +1 Strength Saving Throws

  • Advantage on Melee Attack Rolls when surrounded by 2 or more foes

Location: Dror Ragzlin’s Treasure Chests

------------------------------

Boots:

- Boots of Speed

  • Grants “Click Heels” which is a Bonus Action Dash

Location: Gnome in Myconid Colony

- Boots of Genial Striding

  • Movement Speed is unimpeded by Difficult Terrain

Location: Purchased from Blurg in the Myconid Colony

------------------------------

Cloak: N/A

------------------------------

Amulet:

- Periapt of Wound Closure 

  • When Downed, automatically stabilise

  • Whenever healed, heal Max possible HP

Location: Purchased from Lady Esther at the Rosymorn Monastery Trail

------------------------------

Rings:

- Crusher’s Ring

  • +3m Movement Speed

Location: Dropped by Crusher

- Ring of Protection 

  • +1 AC

  • +1 Saving Throws

Location: Reward for Steal the Sacred Idoll

- Ring of Mind Shielding

  • Advantage against being Charmed

Location: Omeluum

- Ring of Flinging

  • +1d4 Damage on Thrown Attacks

Location: Sold by Arron in the Druid Grove

------------------------------

Melee Weapons:

- Witchbreaker

  • +1 Enchantment

  • Advantage on Attack Rolls against Concentrating creatures

Location: Sold by A'jak'nir Jeera at Crèche Y'llek

- Blooded Greataxe

  • +1 Enchantment

  • +1d4 while at 50% HP or less

Location: Bought or stolen from Roah Moonglow in the Shattered Sanctum

- Exterminator’s Axe

  • +1d6 Fire Damage against Plants, Insects, and Small creatures

Location: Looted from Gekh Coal in Decrepit Village, Underdark

- Very Heavy Greataxe

  • +1 Enchantment

  • Gargantuan Cleave (Short Rest)

    • Swing at multiple targets dealing +1d6 Bonus Slashing damage but become Off Balanced for 1 turn

Location: Looted from Fezzerk in one of the following locations:

  • Act One: Blighted Village, in front of the windmill X: 10 Y: 420

  • Act Two: Moonrise Towers, in the throne room on the main floor X: -152 Y: -191

------------------------------

Ranged Weapons:

- Gandrel’s Aspiration

  • Advantage against Monstrosities

  • Works with Melee Attacks as long as this weapon is equipped

Location: Dropped from Gandrel 

------------------------------

-------ACT 2-------

Head: N/A

------------------------------

Chest:

- Dwarven Splintmail

  • 19 AC

  • +2 CON

  • Take 1 less Piercing Damage

  • +1 STR Saving Throws

  • +1 Ability Checks

  • Disadvantage on Stealth Checks

Location: Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic

------------------------------

Gloves:

- Gauntlets of Surging Accuracy

  • Gain +1d4 Attack Rolls until the end of your turn when using Action Surge

Location: Purchased at Moonrise Towers

- Flawed Helldusk Gloves

  • +1d4 Fire Damage with Weapon Attacks

  • +1d4 Necrotic Damage with Unarmed Attacks

  • Unarmed Attacks have a chance to inflict Bleeding

  • +1 Strength Saving Throws

Location: Purchased from Dammon

------------------------------

Boots: N/A

------------------------------

Cloak:

- Cloak of Protection

  • +1 AC

  • +1 Saving Throw

Location: Purchase from trader at Last Light Inn

------------------------------

Amulet: N/A

------------------------------

Rings:

- Ring of Free Action

  • Ignore Difficult Terrain

  • Immune to Paralysed and Restrained

Location: Purchased from Araj at Moonrise Towers

------------------------------

Melee Weapons:

- Harmonium Halberd

  • Halberd

  • +1 Enchantment

  • +2 STR (Max 23)

  • -1 INT

  • -1 WIS

Location: Dammon

------------------------------

Ranged Weapons: N/A

------------------------------

-------ACT 3-------

Head:

- Helldusk Helmet (Swappable with Aragorn)

  • +2 Saving Throws against Spells

  • Immune to Critical Hits

  • Immune to Blinded

  • See in Darkness up to 12m

  • Immolating Gaze (Short Rest)

    • Frighten creature

    • +2d8 Fire Damage against Burning creatures

Location: Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile X: -6482 Y: 2939

- Helm of Balduran

  • +1 AC

  • +1 Saving Throws

  • Regain 2 HP at the start of each turn

  • Immunity to Stunned

  • Immunity to Critical Hits

Location: The Dragon’s Sanctum

------------------------------

Chest:

- Armour of Persistence

  • 20 AC

  • -2 ALL incoming damage

  • Resistance (Permanent)

  • Blade Ward (Permanent)

  • Disadvantage on Stealth Checks

Location: Dammon

------------------------------

Gloves:

- Gauntlets of the Warmaster

  • Targets have Disadvantage against your Maneuvers and Weapon Actions

  • +1 Attack Rolls

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

- Legacy of the Masters

  • +2 Attack Rolls

  • +2 Damage Rolls

  • +1 Strength Saving Throws

Location: Sold by Dammon at the Forge of the Nine, in the Lower City

- Martial Exertion Gloves

  • Take 6d6 Piercing Damage

  • Double Movement Speed

  • Gain Additional Action

Location: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington)

- Gauntlets of Hill Giant Strength

  • Increase STR to 23

  • +1 STR Saving Throws

Location: House of Hope

------------------------------

Boots:

- Boots of Persistence

  • +1 Dexterity Saving Throws

  • Gain Permanent Longstrider

    • +3m Movement Speed

  • Gain Permanent Freedom of Movement

    • Movement Speed unimpeded by Difficult Terrain

    • Immune to Paralysed and Restrained

Location: Purchased from Dammon in Baldur’s Gate

------------------------------

Cloak: N/A

------------------------------

Amulet:

- Unflinching Protector Amulet

  • When a nearby ally is attacked, you can use a reaction to make the attack miss once per short rest

Location: Looted from Ptaris in The Lodge - Basement Docks

- Amulet of the Drunkard

  • Regain 2d4 HP per turn while Drunk

  • Increase Drunk by 5 turns

Location: Bought from Hoots Hooligan in Sharess’ Caress

------------------------------

Rings:

- Ring of Regeneration

  • Regain 1d4 HP at the start of each turn

Location: Sorcerous Sundries or Ramazith’s Tower

------------------------------

Melee Weapons:

- Sethan

  • +2 Enchantment

  • Sethan: Spiritual Greataxe (Level 6) (Long Rest)

  • Sethan: Reduce (Long Rest)

Location: Bought or stolen from Ferg Drogher near the Requisitioned Barn, Rivington X: 43 Y: -101. He has to be persuaded during dialogue to disclose his special wares, this greataxe included.

- Dwarven Thrower*

Location: Sold by Ferg Drogher in Rivington

------------------------------

Ranged Weapons:

- Hellfire Engine Crossbow

  • +2 Enchantment

  • Lightning Arrow (Long Rest)

    • 4d8 Lightning Damage

    • 2d8 Lightning Damage 3m AoE (Dexterity Save to Halve Damage)

  • Reposition Malefactor

    • Pull a creature 9m closer to you

    • 15 DC Dexterity Saving Throw

Location: Crafted in the Steel Watch Foundry

------------------------------


PURGE EVIL PATREON 1 favs
VIEWS1
FILES1 file
POSTEDAug 4, 2024
ARCHIVEDJun 10, 2026