Overdone ...
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DESCRIPTION

Hello! While the world is going to hell, and I got a little carried away with the carrying mechanics... and overdid it. The build is not ready yet but will be ready this month.

What did I do?  Well, there will be a little explanation here, so if you are not interested, you can skip this point.

Functional map: tileset node now stores data about room sizes and room navigation.

What can it do? In fact, now every object on the map stores its data in the tileset, and can change this data depending on its actions.So for example, when a player or NPC moves, the tileset stores all this data and tells all objects on the map that the movement is taking place. (This saves collisions and the character's location). It seems simple, right?

But this is where the trick of this map is hidden. In addition to storing data about objects, it can expand its boundaries and add new paths for movement. In fact, it is now possible to add a room editor for the player. Also, since objects store their data, it is possible to create an AI for NPCs that will search for the necessary objects on the map and interact with them (since navigation on the map also occurs through this map).

And I did all this while I was making the carrying of objects for the main character. Since carrying is needed in order to carry milk cans on the map...I am also working on a more interesting AI for NPCs right now. Although they can only walk from point to point now, I want to make NPCs, depending on their characteristics, be able to choose targets for movement and behavior.For example : if the milk has been milked but the NPC has not cum yet and her lust is quite high. Instead of leaving the building, she will want to go to the toilet to satisfy herself. But if the NPC has a good relationship with the player, she can ask for "help".

To make such situations possible, I am studying the Behavior Tree algorithm. It is a bit difficult, but I want to make NPCs more alive and add situations that will be generated depending on the player.

Now a little about the visual part. More variations have been made for the TopDown character model:

The further I develop this, the more freedom I want to give to the players. So I had an idea, why not instead of creating the main character myself, use the example of StardewValley and give you the opportunity to create a character yourself? For example, choose the size of Futa's breasts, or the size of the penis that will affect the reaction of the NPCs... It is an interesting idea but I will leave the vote where you choose what you like.Also about the build I am preparing. It will be a cross-section of all these mechanics that I listed above. Basic room building, buying new milk machines (as long as it's a basic milk machine), simple AI for NPCs (generating NPCs, moving them to the milk machine, milking them and leaving the location), and a simple gameplay loop (making money from milk and spending it). Also, this build is still in the prototype phase so there will be bugs and the textures will not be the highest quality.

Thank you for your support!

Chimera Zak PATREON 311 favs
VIEWS1
FILES5 files
POSTEDMar 3, 2025
ARCHIVEDMar 3, 2025