New update is here. This time focusing on adding two new major features. Various bug fixes and adjustments as well as new patreon names have been added.
Important when you transfer save data:
-Interact with the save flame in the hub area after booting up your save for the first time. It will set some triggers right.
-Only update to the new version if you saved in the hub area, if you saved in a ongoing run, finish it first before switching to the new version.
###New Stuff/Features###
Banish Feature:The banishment feature has been added.Now it is possible to banish Cursed Artefacts from appearing for the rest of your ongoing run.Currently only 3 cursed relics can be banished per run. Planning to add some ways to expand that limit in the future.
A total of over 20 new divine and cursed artefacts has been added to unlock and encounter. Most of these artefacts are also tied to new achievements and need to be unlocked, so there is new stuff to do as well.
Companion Comments:A thing that was often ask for. The companions reaction to the players transformations. It does not change or interrupt the gameplay but instead gives it a bit more flavor and personality to them.
Currently only the companion Lara has unique responses but I am planning to expand to give other companions unique responses in the future as well as added more unique reactions.Lara has a unique response for almost every single body part while the Guide only has a generic one for every body part type.
To not make their comments to repetitive they only have a chance to trigger if turned on.Each time a transformation happens there is a around 5% chance that a companion will comment on the change.If you have Lara and the Guide in your party, the chance of Lara commenting are around 90%.
It will be able to be turned on and off in the settings. On a new save it will be turned on automatically but for all using their existing save you need to turn it on in the extra settings if you want to have it.
###Artefact Adjustments###
Cursed Artefact: CookiesChance for the Artefact to get destroyed was removed.
Cursed Artefact: Shop DiceMax Amount increased 12 --> 30
###Balance Changes and Adjustments###
Strongly boosted the chance of triggering magic traps. (Damage Traps remain unchanged)Base evasion Chance lowered from 33% to 10%Reduced the gained evasion boosts from the Perks "Careful Stepping" 1 to 3.
Slightly reduced the spawn chance fo Cursed Artefacts and Relics.
Added all missing Relics and Combined Relics to the Artefact Smuggle.Combined Relics now can't be smuggled by default anymore but a new perk unlocks the option to be able to smuggle them all as well.
Money Spend in either the Forge, Bookstore or Artefact Smuggler now also is correctly counted and added to the runs end money spend statistic, making it even more accurate.And Money gained or lost from random events and Dice Effects now gets properly considered as well.
Not directly a bug but more of a oversight: The missing down arrow is back now at the bottom of text boxes in the item and skill battle menus.Now it is easier to see if you have more skills or items than shown.
1 new Perk
19 new Achievements
9 new Cursed Artefacts
10 new Relics
4 new Combined Relics
2 Special Artefacts
###Bug Fixes###
Fixed wrong unlock condition for the Relic "Animal Bracelet" in the Gallery
Fixed a few oversights when selecting a amount of 0 in Altar Offerings
Fixed missing collision in Nature Floor 12
Added missing stat decreases for the "Deep Fear" status effect levels
Fixed wrong gallery images for Artefacts: "Supply Crate" and "Infernal Charm"
Adjusted too long texts that go out of the text box for various artefacts
Updated some outdated artefact descriptions
A few smaller spelling mistakes got fixed
###Download###
The password is: BigArtefactUpdateYou can download the prototype here: MediafileA Zip version can be found: Here
###The next Update###
The next update will be focusing on adding the vote winning bonus tf's, which most likley will be Manticore and Wolftaur. A few days are still left for the vote.
I also plan to add new Skins for existing Transformations.I don't know if I will manage to implement all of them but I will try to add at least 4 for the next update:
Alraune (Rose Variation)Fenrir (Husky Colors)Moth (Brown Colors)Slime (Red, Gold Colors)Lamia (Green Colors)
I also plan on adding one new Visual Feature I call: Monster Girl TF's Visuals
If this setting is turned on, all visual skin tf changes are disabled.If you prefer a more were or monstergirl look for all tf's.This only changes visuals, the gameplay remains unaffected.
Something currently in the work on the side:
I also will start to design new enemy monster designs for the final area as well as continue on working on the final Layer. But this won't be ready for the next update as it require a lot of work still.