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Improvements! Blood VFX, Melee Combat, and more!

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Hello, awesome ladies and gentlemen! We've been hard at work making Project Metamorph more immersive and intense. Here’s a look at what’s new:

Blood VFX and Species-Specific Blood Colors

To add to the atmosphere, we’ve implemented new Blood VFX using a greatly useful pack from Fab. Each character has a defined blood color that aligns with their unique species in the game, for example:

Dummy: White

Human: Red

Black Latex Monster: Tenebris (Deep black)

These colors bring a new layer of immersion and help you visualize each type of threat in Site-01!

Body Part-Based Damage Scaling

Our new Body Part System introduces a damage-scaling mechanic where each body part has its own health value. All these values combine into a total Vitality score, meaning targeting specific areas can have varied effects. For instance, aiming for the head will dispatch an enemy more quickly than going for less vital areas like hands or feet. Precision is essential—especially when resources are tight!

Enhanced AI Combat Tactics

Enemies have gotten a slight intelligence boost! Now, monster AI uses new tactics during combat:

Engage & Evade: Monsters will attack, then back off strategically to avoid your bullets, moving in unpredictable patterns to try to confuse you.

Distance-based Movements: If you get close, they retreat; if you move away, they approach, maintaining a dynamic threat level.

Timed Attacks: Monsters will strike after calculated delays, keeping you on your toes.

Upgraded Melee Mechanics

We’ve also added some exciting updates to melee combat:

Blocking & Parrying: You can now time a parry to avoid all incoming damage and briefly stun the enemy, creating a window for counterattacks. Or, if you prefer a defensive approach, you can hold Block to reduce incoming melee damage.

Fixed Heavy Attacks: Heavy attacks now deliver the intended damage boost, making them more effective for breaking through enemy defenses or finishing them off.

We've included some showcase videos attached in this post for your enjoyment, so you may see them in more detail :D

Obviously all that is seen is the framework of the game, not the actual final edition of it, so please have patience with the WIP content and lack of "beauty"; all in due time, the animations, SoundFX, VisualFX, models, and all, will get their overhaul when the time comes.

Thanks for joining us on the development! We are eager to hear what you think about these updates. Which of these changes are you most excited to try out? Let us know in the comments ;)

Metamorph: Aftermath & Chang3D PATREON 11 favs
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FILES3 files
POSTEDNov 12, 2024
ARCHIVEDNov 12, 2024