Hello again!
I'm back from vacation with very good news :-)
I have been and I am working hard on injecting all palettes for all stages in Mole Mania DX. Progress has been much more fluent than Donkey Kong, but still it takes a lot of time since every screen needs to be colorized manually (and according to the game box, there are 175 screens!).
Hacking is done. Multiplayer is fixed and works perfectly between two real GBCs. All known bugs are fixed. I won't deny my vacation has been very profitable!
Anyway...
While I do not want to show off any new screen yet from the main game until I've got the entire game colorized (because there will be changes for sure), I'm bringing a little reward for those who support my work!
That's it, the Mole Mania DX title screen at last!
I'm very proud of how it ended looking. Kensu did an amazing job again with his mockup. But implementing it under the GBC limitations has been quite difficult.
Of course, I used overlay sprites for this, it would be imposible without them. However, the original title screen already uses 7 of the 40 available for the PRESS START blinking text. So I already started with limits.The separated puzzle of background and sprites was even harder to build than Mega Man World 4 DX final boss. I ended up using 39 sprites (counting the PRESS START ones!) and the hard hours spent were worth!
I won't make the mistake of announcing a release date again, but if I continue progressing at this pace, October is a very feasible date. As I said, mostly everything is done, the hardest hacking part is over and now it's a matter of spending (a lot of) time putting the pieces together.
I can't wait to get another big project released!
As always, thank you for your support and your patience!