We are almost there!
After completing the stage engine, I started early this week to inject the stage palettes at last.I've done a total of 5 stages (out of 8). That's probably like 120 screens! (well, I really do not want to know how many they are).
Here is the beach looking gorgeous in real hardware :-)
I hope to have the rest of stages injected next week, then start colorizing the remaining static screens and start beta testing.
I'm crossing fingers so nothing gets on my way and the hacking progress goes flawlessly. If I get enough time, I will toy with translucid transparency for Muddy's shadow, which is feasible.
It's been a long way, but I'm happy to see another big one getting closer!
:-)