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Todays Update - things are going great

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Todays Update - things are going great
DESCRIPTION

Save Load

Save/Load functionality complete - to be fair it was the easiest thing.

I've taken the decision not to allow you to save at any point in the game. The code actually does indeed allow you to save at anypoint (except battles). But I want clearly defined savepoints - it wont always be running to an animated savepoint though, you'll get a little "save toast" gently pop up at certain parts and you can just tap a button to save then if you want

And will be available in menu if you missed it at that point

Repeatability, State Management (complete but in testing)

Ok, *The idea in one line: each game "moment" (state) must set up everything it needs by itself*, so you can drop the player into it from nowhere and it just works.

Before, today it was a string of dependent events A->B->C and so on, now they can all be hit.

Release Factory

Once I'm happy with the above two, I'll begin devoting maybe an hour or two per day to slowly transforming the game to be released in the following forms (Alpha, Beta, Smoke, Pre-Release, Release, Special Release)

NOTE I won't be putting timelines on these, even if i do carve out a workable Demo before Friday, i'll be taking my sweet time.

I don't want to give you one demo, I want the following:

Frequent Alpha cuts for game testers

Frequent playable segments for top fans

Not Frequent, 1 or 2 Demos for casuals

Drunmuire

Story and Dev here stopped once i started work on the 3 hour showcase, trailer, steam page. Now soon (in a few hours) i'll be back to doing what i love, and for that i'm going to need

Scottish actors

More writing, and development

Finished Rhyzark art

More Music scores

Mor animated art and pixelart.

Overall this is a beautiful level, it's going to hit some deep emotional moments and set the big scene for Human Amu, Albions Anchor , the unravellings about the Skrill and Dark worlders.

Drone Commander PATREON 71 favs
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POSTEDJun 15, 2026
ARCHIVEDJun 15, 2026