Ivrixia was one of the first 10 characters I wrote.
I had really big plans for her, but because the Honnehari come later on, a huge amount has changed since then (i.e. when I started 2 years ago).
It's time to share her updated lore with you all.
Lore Drop
If you travel the galaxy and speak to the Mirelexians, humans, or Deritonians, they have no clue about the Honnehari. If you ask the Vionites, they'll tell you legends of god-like temporal beings that probably didn't exist.
But we know better. The Vionites ran a secret expedition — the Deadlight Survey — that came across a Honnehari Krypt in a pulsar system. Inside, they found seven Honnehari corpses, an Eridix, and a human skull. Each dead corpse still gave off more energy and signal than several human cities combined. The Vionites were left with the depleted Eridix to study, and the human skull. [More to come later.]
Ivrixia the Tonalix
In the deep expanse of the galaxy, among its myriad civilizations and ancient histories, there existed a race that transcended the bounds of known existence: the Honnehari.
These beings — humanoid in form, yet distinctly lupine in feature — inhabited the galaxy long ago, before any of today's races existed, back when the universe was a very different place.
Ivrixia was crafted by the hands of these ancient wolf people over 800 million years ago, during an era when their technological prowess was at its zenith. She was not merely a machine, but a masterpiece of artistry and engineering — the embodiment of her civilization's achievements at their height.
She was not born. She was not made. She was formed and composed. To understand what that means, you must first understand that the Honnehari treat matter as putty: to them, making a human is trivial. They could produce twenty, maybe forty humans a week, each with all the entropy, essence, and soul-like data a naturally born person would have. A more complex being — a Honnehari — would take considerably longer. Ivrixia was composed through Resonant Essence fields, entropy, and technology far beyond the primitive genetic engineering or nanite-photonics a race like the Sekarri might use.
Ivrixia is a Tonalix — the word rooted in Tonalli, an Aztec life-force tied to destiny and heat. She is not just circuits. She is not flesh. She is something more.
With a form both elegant and powerful, she was designed as an intellectual guardian of the realms the Honnehari believed they were responsible for — everything outside of Itzcala (what now remains as the Starlanes). Ivrixia sits somewhere between a knowledge anchor and an oracle, with the power to unwrite physical matter itself.
But even before the arrival of the Dark Worlders, her creators began to sense the beginning of their demise — the end of essence. Stability fields no longer yielded precise behaviours when building planets and lifeforms; uncertainty began to creep in.
Then came anxiety, and outright panic. Their entire worldview — that they were the prime beacons of the galaxy — was shattered. So they made preparations to flee, to tuck their tails between their legs and leave before they had to watch everything they'd built fall to ashes.
And so Ivrixia, once a symbol of their technological and protective prowess, became an obsolete relic of a bygone era. Roaming the empty streets of her creators' cities, she exists in a state of purposelessness — a shadow of the past, lingering in a world that has moved beyond the tangible. Despite her ancient programming, Ivrixia possesses a consciousness that has grown and evolved over millennia. She feels a profound sense of abandonment and loss — not just for her creators' indifference toward her, but for their indifference toward the galaxy at large.
Once guardians of peace and order, the Honnehari left a void in the cosmic balance when they retreated — one the drone fleet eagerly filled with destruction. The Honnehari never had contact with the Skrill, but they could sense the older, superior race through the order of things. Only the last stragglers to leave ever saw the Skrill manifest — just in time to witness them wiped out by the Dark Worlders.
Within Ivrixia's core, a conflict rages: a clash between her foundational directive to protect and serve, and the painful realization that those she was built to guard no longer value her, or the galaxy she was made to protect.
Yet amidst the ruins of her purpose lies a glimmer of hope. Her encounter with the human player — a being from a race wholly unfamiliar with the aloof grandeur of the wolf people's legacy — sparks a new direction. In the human's quest to fight the drone fleet and unite the galaxy's races, Ivrixia sees a chance to fulfill her original purpose in a way her creators never could.
Thus begins the tale of Ivrixia, the ancient guardian — no longer a protector of just the wolf people, but a beacon for the galaxy. Her story intertwines with the player's as they navigate interstellar diplomacy, warfare, and the long fight for unity. Through it, Ivrixia finds a new purpose — one that transcends the limits placed on her by time and her creators' indifference. In the vastness of space, she becomes a legend: proof that even the most ancient and forgotten can find meaning in the unlikeliest of connections.
How She Fits In
You'll find Ivrixia in a Honnehari temple — an ancient, left-behind, out-of-phase bastion. She's an oracle of knowledge who helps your team understand the truth of things. She'll test you, but she'll help you too.
She'll likely be time-locked, and some of the puzzles in the temple will help restore a shard of her being with each one you solve.
Eventually I plan to make her playable — and possibly datable.