Hey all silk edition,
I've been busy working on the final mob of the batch but I want to do a recap as well as what's going on for the next 5 or so months and beyond.
Here is the first visual representation of act 1 when first envisioned with some of the changes that I'm brainstorming as of today. Mainly to show my current thoughts. Its the reason I've been avoiding creating backgrounds as things can change quite a bit.
So end of next month I will have completed the final planned mob (beast dog thing) and will be moving to the next stage (The month after that). Which will be Tamworths animations, I am set to spend 2 months and hope to have completed the following added:
More attacks featuring command inputs
More air attacks
EX attacks that feature quarter circle motions
Grab attacks
Dash animations
Its a lot to add but its a pretty exciting part for me as I want the combat system to be fun and expressive. I also planned to release a build once the animations are done with the new features. Some movesets might not be present and to be added at a later.
After Tamworths animations are done the next 2 months will be creating backgrounds for zone 2 and zone 3.
And with that out of way were done right....?! Well...
With all the main bulk of assets done it will be time I start working towards a new public build. From this point my work flow will be more fluid, I'm basically going to have a list of features I want ready before I release the next public build. The current game feels more like a vertical slice and I want it to feel like a proper demo. The list so far...
High Priority:
internal game over animations for each applicable mob
Tamworths moveset at least 80% complete
Tamworths downing and game over mechanics revised
A basic mob drop and pick up system
Patreon reward system
Any extra universal needed sprites (wall bounce sprite)
Music
Low Priority (can be added after):
Point scoring system
UI uplift
More sound effects
Player clothing damage mechanics
Its difficult to timeframe stuff when I reach this point, there are still assets to make. The main overarching goal is to create more levels with fun new mobs. But I will have to make sure I know exactly how my gameplay system will work. I really only have more major mechanic I want too add that I haven't talked about yet but I'll leave that some other time.
recap
1 month (finished beast mob)
2 months (Tamworth sprites)
2 months (bg sprites)
? months (public build) 6 month max limit to get the high priority stuff out
PastedCement
idle_animation (100% complete)
walk_animation (100% complete)
juggle_landed_getup_animation (90% done)
hitstun_animation (to be started)
attack_animation (50% done