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Monthly Update #16

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Monthly Update #16
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Hey everyone,

Just an update with Tam Worths attacking assets. I've done as much as I can this month but there are still some attacks missing. Regardless I'll be moving on to working on the backgrounds next.

First animation is the finished one from last month, an alternative 3 hit combo finisher that allows higher juggle and air attacks.

Second is a low attack by pressing [DOWN] + [LIGHT_ATTACK], I plan to put utility on this move. Ideas currently... ability to force get up on knocked down mobs and maybe the ability of change attacking direction by tilting down back or forward ( if in the middle of a combo). Perhaps attack certain evasive mobs?

Third is a neutral air attack. The current air attack will be moved to [FORWARD + [LIGHT_ATTACK]

Forth is a down air attack.

Fifth is the grab attack. I plan to allow the player to do a grab as an extension of a fully charged heavy attack. Just hold the heavy attack button at the end of the attack to pull it off. Grants invincibility and on landing creates a large aoe for crowd control. Its supposed to be quite powerful but slow so maybe not the best dps wise.

Moves that still needs to be started

A heavy air attack which will just be the same as the ground heavy but in the air, which means it will come with the benefit of the grab attack mentioned before.

A Forward + Heavy attack would be nice as it would round out my button layout but I dont have a clear "role" for this move so maybe best leave it for now.

I want there to be special metred attacks (mostly an excuse to put in after image FX into attacks because coolness). But I'm not sure how I want to handle resources in this game so also maybe leave that for later too (not too long tho).

Thanks,

PastedCement

FanNoise PATREON 6 favs
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POSTEDDec 30, 2025
ARCHIVEDDec 30, 2025