TTTW Devlog #2
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Mapping and writing has still been going relatively fast. 7 maps are already laid out, with nearly all of them being completed. Quest work has begun for the human factions, and more are being outlined for the wolves. Upon release of v1.1, only 3 primary quests for either side will be available, but the goal will be to still make them impactful and responsive to changes in the world.

Each human faction will have a head, a leader, that can interact with the player and give them tasks, sabotage them, aid them, or ignore them outright depending on the circumstance. As a human, courting these people as powerful allies helps immensely. As a wolf, infecting and bringing them into the pack works to destabilize the city even further, tilting the balance of power.

The power of either side is measured be a variable, with positive values indicating a human-favored outcome and negative values indicating a wolf-favored outcome. This means that neither side can be winning at the same time, someone must be losing. It's possible to dedicate yourself to a single side and get a completely positive or negative value, but that's not fun. To achieve all the possible endings once the game is done, you'll need to experiment and truly walk between both worlds.

AdAstra PATREON 55 favs
VIEWS1
FILES3 files
POSTEDJan 10, 2026
ARCHIVEDJan 10, 2026