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TTTW v1.2 Devlog #6

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TTTW v1.2 Devlog #6
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DESCRIPTION

A lot of work has been put into the Mine, with it finally being populated by roaming enemies, with unique variant dialogue as well as their own new CG TF sequence. There's a lot of images I want to use, and an ending I want to put here, but I'm not sure how the cards will play out. At minimum, expect 4 unique triggered scenes focused entirely on them.

Along with this, I've been putting some elbow grease into a new hidden area, accessible by destructive exploration, which will include a brand new puzzle and an area that's not something like I've ever made in any of my games. I'm a little excited to see how people react when it gets discovered, and I want to hopefully do more like it.

After the Mine and Secret Area are done for the most part, I want to pivot immediately to work on and finish the brothel scenes, which shouldn't be too much of a hassle, and then we can get on to the real meat and potatoes of the main quests.

Since the Wolf quest has already diverged into 3 possible 'targets', progress might get stifled while I try to work with a brand new set of backend variables and switches that will hopefully make it all work nicely together when the quest ticks over. Ultimately, we'll have to wait and see.

AdAstra PATREON 61 favs
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FILES3 files
POSTEDApr 24, 2026
ARCHIVEDApr 24, 2026