This is the same build as the newest early access version. But the engine has been upgraded to Godot 4.6.
Godot 4.6 has a lot of improvements to DX12 on Windows, enough for it to use DX12 by default over Vulkan. There's no DX12 support on Linux, so the Linux build only supports Vulkan.
Just like with the previous DX12 builds, the game can be launched in Vulkan mode. But it still needs to be started from the command line to do so.
I thought it would be possible to have a setting in game to choose between DX12/Vulkan, but I can't seem to get it working. So I've added a .bat file to the game folder on Windows that launches the game in Vulkan mode using the correct command line arguments.
Not having to export two separate versions for Windows would be awesome, and the upgraded editor also feels better to work in.So unless there are any massive issues, I'll go ahead and upgrade both the next early access and public build to Godot 4.6.