Previous Post

Weekly Development Update - 12.10.2025

Next Post
Weekly Development Update - 12.10.2025
1 / 3
DESCRIPTION

This week was a release week of the 0.11 update. This meant that I was primarily focused on getting the game ready for the release. Testing and finalising the game, making sure everything works. I have done hardly any new images but there are still some I have not shown from the continuation of the Tavern corruption chain that I did a week before. I will post some of those images in a high quality in this and upcoming weekly updates. But those images are in the update already and you can download the new version of the game here and check them for yourself.One thing that I did do, was that I started a process of updating the very fist images of the game. These were done very early on when I started learning Daz3d and did not particularly know what I was doing. I still feel like I don't know much and have a lot to learn but the updated version is at least not so egregiously bad. 

- Old Image form the beginning of the game.

- New Image with updated visuals and fixed issues with clothes and other stuff.

My plan now is to work on a free demo version of the game. For that, I would like to update images for several early events that deserve some more love and care put into them. Right now I plan on doing only a couple of very bad looking events at the start of the game. No major rework or anything.Besides that I will start the pre-production process for the next big update. The story and events I already have outlined but every event needs to specified and the game mechanics and structure finalised. That approach has worked very well with the recent patch, so I will be sticking to that work flow. That means not many renders in upcoming weeks until the next update is written and implemented.

Adventurous Goat PATREON 4 favs
VIEWS1
FILES3 files
POSTEDOct 12, 2025
ARCHIVEDOct 12, 2025