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Weekly Development Update - 29.03.2026

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Weekly Development Update - 29.03.2026
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This week was a release week so I spent the entirety of it polishing the new version. Hopefully, I have ironed out most of the bugs and issues, but if there are any problems or something does not work, please let me know, so I can fix them as soon as possible.

Regarding the future of development. I think that the workflow cycle I have adopted works reasonably well. In the last version there were no major revamps or changes to the structure of the update from the conceptual stage to implementation and rendering. I will continue this cycle with even more emphasis on planning things out before rendering anything. I want to know exactly where the game is going, and what is going to happen in each event, way before these events become part of the game.

So this means a slightly longer period where I plan the whole thing out, assemble the game together, that it structurally functions, then writing the actual dialogue and as a final step rendering all those scenes. In the upcoming weeks expect less renders of actual events from upcoming version and more of location creation and test of feasibility of certain ideas and concepts. Like with the previous update cycle we are now at the start of the development process and I would rather spend more time planning things out than needing to redo some already made parts of the update.

Adventurous Goat PATREON 4 favs
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POSTEDMar 29, 2026
ARCHIVEDMar 29, 2026