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Devlog: An Ally!?

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Devlog: An Ally!?
DESCRIPTION

Faction component & enemy AI groundwork

I'm still finishing some groundwork for the grab system, and while doing that I messed around with a new component present on all entities: the "Faction" component.

The original goal was just to save time on setting up hitbox and hurtbox collisions automatically (super error-prone task).

Once I got it working reliably, I had an idea: let enemies target any nearby entity and set it as their target. And you can see the result on the gif of this post

Entities can now actually fight each other!

I had this idea floating in the back of my mind for a while, a feature to summon an ally in game, but now we have a solid base for it.

It won't be in the demo, but the pathway to a future update is already crafted.

Plus, it's a double win: much less chance of messing up hitbox collisions going and we can have allies now

Projectiles refactor

While doing some of the groundwork i realized i had to remake the projectile base class.

The new version is way cleaner

I can lean on the new components i created along the way instead of handling everything manually.

All projectiles will share the same base class, which saves tons of time and makes it easy to add global changes/improvements across every projectile type.

What's next?

I'm wrapping up the last bits of groundwork this week, then I'll start creating an extension of the hitbox system I'll call the "Lewdbox"

That's the hitbox that will trigger grabs, plus a dedicated component to handle all the NSFW stuff.

That means dealing with:

Character sprite visibility & clothing states

Adjusted hitboxes

Enemy behavior during lewd interactions

A temporary arousal bar to let me develop and drive animations and their progression

It's a chunky amount of work, but once this foundation is solid, I estimate the game will be around 75% done.

From there I can move into the final demo phase: entity stats, initial level design, menus, starting screen, BGM, sound effects, and polish.

Luckily I have a lot more dev time this month, so progress is moving fast It won't be long before I come back with more updates (and probably some spicy previews).

Thanks for the support it really keeps me going!

See you guys soon 🙏

Azaleadev PATREON 23 favs
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POSTEDJan 26, 2026
ARCHIVEDJan 26, 2026