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In game Kiss grab animation [WIP preview]

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In game Kiss grab animation [WIP preview]
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Hello again, everyone!

Big progress this week!!

I wrapped up the groundwork from last update and finally dove into the grab system!

I'm really excited to develop it because its one of the most expected game feature and we can already see the early version of it working in-game.

Check out the GIF of this post!

It shows a bit how the system currently works:

When an enemy performs a grab move, it activates a special component I nicknamed the “Lewdbox”

basically an extension of the regular hitbox I built earlier.

It has all the same properties and functions, but this one emits a different signal that hooks directly into the sex component, which is a component that handles and triggers the sex states.

That signal triggers the player grab state and tells the enemy to start its grab sequence.

While in grab state:

The player sprite gets hidden

The player's position snaps to match the enemy's position

The enemy takes full control of the animations

All the animation logic (including transitions between different grab stages) lives inside the enemy's grab action script

it feels more centralized this way and each enemy could have different triggers and conditions and even a different number of animations and transitions

As a little test I also added a prototype arousal attribute (you can see the bar in the top-left corner of the GIF as a %).

The current animation changes depending on the arousal percentage

its not pretty at the momment and very rough , but its fun to watch the numbers building up and going down at the climax!

I can also trigger events on any specific frame of the animations,just like in other states, so things like:

playing moans / impact sounds

increasing/decreasing arousal

spawning particles

…whatever else we need

This opens the door to way more dynamic & immersive interactions in the future.

What's coming next?

This system still needs a good amount of love:

ironing out all edge cases

extensive playtesting & bug hunting

general polish & timing tweaks

On top of that I'm planning to experiment with:

some spicy VFX (subtle screen vignettes at high arousal, lewd texture fx like hearts popping out for example, etc.)

properly handling player clothing layers during these animations

add the second grab animation and its condition to trigger, i'll probably add a submission atribute or something like that to handle it

It's going to take several iterations to get the feel just right, but I'm committed to making it satisfying and hot.

Thank you so much for your support, it really keeps me motivated during these dense, technical phases.

Can't wait to show you more soon!

Take care and see you in the next one~

Azaleadev PATREON 24 favs
VIEWS1
FILES2 files
POSTEDFeb 5, 2026
ARCHIVEDFeb 5, 2026