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Progress report: Grab QTE preview and grab animation clothes

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Progress report: Grab QTE preview and grab animation clothes
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Hello again! I hope you're all having a wonderful week so far ♡

today we're diving back into the feature everyone's been most excited about:the grab system

last post I showed a quick in-game animation preview.

today I want to introduce you to two important new pieces that are part of the grab system:

The grab quick time event (QTE):

Most grabs in the game will trigger this little challange.

A random key prompt appears on screen

You have a short time window to press the correct key

Press the right key to sucessfully escape from the enemy hands!

If you press the wrong one or run out of time the QTE fails and the enemy gets to have its way with you

For this showcase GIF I temporarily cranked it up to 10 possible keys just to demonstrate the mechanic.In the actual game it will usually start with 1 key, and depending on character condition it can go up to 2 or 3

The Escape mechanic :

Alternate pressing left and right keys

The faste your inputs, the faster the escape bar fills

Fill it completely and you can break free from the grab

Both systems are already functional in-game, but I'm still polishing:

Code structure & cleanliness

UI look & feel the current escape bar is very temporary I want something much cuter that I'm actually happy with

Azalea clothes on enemy grab animation:

The grab animations run on the enemy side not on the player, so i also had to develop a funcion to sincronize it to the current clothes that are visible on the player sprite

What's next?

Some of this week's list for the grab system finishing touches:

Refactor QTE code + sex-grab code → make everything modular & clean

Disable grab escape while the character is climaxing

Properly decrease the grab escape gauge during lewd animations

Experiment with better arousal application logic during grabs

Implement second phase of the Capra grab + screen fade transition to switch into it

Enemy behavior improvements

Make sure attack and grab behaviors are disabled other enemies while Azalea is having sex, enemies should just stand there and watch instead

VFX & juice

Test heart particles during grabs

Try a high-arousal pink vignette screen effect

Create a reusable sprite shake function (to be used when taking damage + struggling in grabs)

That's the plan for this week!I'm working hard to get the grab system into a really solid, polished state so we can build even more fun and spicy interactions on top of it.

Thank you so much for your support ♡See you in the next update around next week!

Azaleadev PATREON 25 favs
VIEWS1
FILES3 files
POSTEDFeb 11, 2026
ARCHIVEDFeb 11, 2026