Hello again! I hope you're all having a wonderful week so far ♡
today we're diving back into the feature everyone's been most excited about:the grab system
last post I showed a quick in-game animation preview.
today I want to introduce you to two important new pieces that are part of the grab system:
The grab quick time event (QTE):
Most grabs in the game will trigger this little challange.
A random key prompt appears on screen
You have a short time window to press the correct key
Press the right key to sucessfully escape from the enemy hands!
If you press the wrong one or run out of time the QTE fails and the enemy gets to have its way with you
For this showcase GIF I temporarily cranked it up to 10 possible keys just to demonstrate the mechanic.In the actual game it will usually start with 1 key, and depending on character condition it can go up to 2 or 3
The Escape mechanic :
Alternate pressing left and right keys
The faste your inputs, the faster the escape bar fills
Fill it completely and you can break free from the grab
Both systems are already functional in-game, but I'm still polishing:
Code structure & cleanliness
UI look & feel the current escape bar is very temporary I want something much cuter that I'm actually happy with
Azalea clothes on enemy grab animation:
The grab animations run on the enemy side not on the player, so i also had to develop a funcion to sincronize it to the current clothes that are visible on the player sprite
What's next?
Some of this week's list for the grab system finishing touches:
Refactor QTE code + sex-grab code → make everything modular & clean
Disable grab escape while the character is climaxing
Properly decrease the grab escape gauge during lewd animations
Experiment with better arousal application logic during grabs
Implement second phase of the Capra grab + screen fade transition to switch into it
Enemy behavior improvements
Make sure attack and grab behaviors are disabled other enemies while Azalea is having sex, enemies should just stand there and watch instead
VFX & juice
Test heart particles during grabs
Try a high-arousal pink vignette screen effect
Create a reusable sprite shake function (to be used when taking damage + struggling in grabs)
That's the plan for this week!I'm working hard to get the grab system into a really solid, polished state so we can build even more fun and spicy interactions on top of it.
Thank you so much for your support ♡See you in the next update around next week!